Unoffensible

Coming soon

Golongself

Planned release
2027
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Demo : Enemy also mines and uses resources

    The enemy now has a miner building. It mines for resources and uses these to repair damaged buildings. Once they have mined a lot of resources they will use it to buy extra units. The repair function is a slow repair, the purpose is to repair buildings between unsuccessful attack

  2. Developer post

    New demo version : improved demo pacing

    Specific improvements for the demo: 1st mission Shows enemy missile aircraft, friendly anti air, anti projectile towers... just a lot more chaos to look at. While still impossible to lose, unless you try. fast move (help) has been moved here to conclude all the movement in the fi

  3. Developer post

    Difficulty setting for Demo

    The demo now has a difficulty setting, allowing you to set the enemy spawn rate. The range is very large from 4 times slower for a super easy 'story mode' difficulty to a 2 times faster 'impossible' difficulty. There is also a fix for some crashes that happen when ending a missio

  4. Developer post

    New Demo version - easier 3rd level (still a challange)

    Mostly working on new missions for the release version. But balancing changes made for it are now included in the Demo version. Units prefer to attack less HP targets Miner tower is removed, only miner building can be used to get resources. Enemy has stationary gun turrets. Missi

  5. Developer post

    Demo update : Missile tower buffed, and terrain visuals improved

    While working on missions for the non-demo game a few changes were made that would also improve the demo version. So here is the update to the demo. Missile towers now have more fire range (still less vision), the explosions do more area damage. And the visual explosion now match

  6. Developer post

    Demo update: fire range and vision split

    The demo has been updated : Towers can now have a different vision and fire range. This will allow very long range support weapons that require other towers to provide vision. Missile turrets now have more fire range than vision range. This requires players to provide the vision

  7. Developer post

    Demo now saves more settings. There is also a low spec launch option.

    Small update. Some settings now persist between games played. music, UI and VFX audio volume is now saved. Player movement preference is now saved. Performance settings are now saved. To allow low powered PCs to start the game with best performance. There is an added launch optio

  8. Developer post

    Demo - Extra movement options. Extra performance settings.

    Demo now has settings to allow: one hand joystick for movement and strafe. other hand joystick for rotation. (choose left or right) keep controllers symmetric (for one handed play) Both options available for teleport/snapturn and continuous movement. While in mission there are se

  9. Developer post

    Demo - Added UI to show tower upgrades and values

    Stacking and combining the power of multiple units is a core game element. However the effect and the amount added by adding units was obscured. While it was possible to see/feel the difference by having big stacks, it was impossible to see what a single extra unit added to the f

  10. Developer post

    Demo - full player movement unlocked at start and better help

    Playtesters in the latest demo version were taking a long time to finish the first mission. While they were able to, its just not a mission made for more than 10-15 minutes of fun. To address this issue and get players to the 3rd mission more quickly the following improvements ha

  11. Developer post

    Demo - small fix for custom controller offset writing to log every frame

    Demo updated with a small fix. Changing the controller offset does not write to log anymore. This used to write a line every frame, when the default was being altered .

  12. Developer post

    Smooth motion added to demo

    As requested on the steam community hub discussion page: Smooth motion added to demo: There is now a terminal in the staging area where you can toggle between (teleport+snap) or (continuous and smooth) movement. This can currently only be changed here, but it does persist inside

  13. Developer post

    Demo stability improvements

    Sometimes the demo crashes, but its not consistent, and not often on my machine. Some other players have also run into crashes. So this update is to address this issue without knowing completely what the problem is. It seems to be related to the GPU and rendering API. So to fix t

  14. Developer post

    Demo - feedback fixes

    Thanks to everyone for playing the demo and letting me know what issues you walked into. Settings and help tablet now spawn instantly from the grabbed icon. Settings and help tablet, teleport instantly when reactivated if they are far from the player Change Terrain height now als

  15. Developer post

    New demo version - fixing small annoyances in building bases

    The demo is being played a lot the past few weeks, so the current changes are focused on removing small annoyances that you tend to notice from time to time when playing more than a few minutes. When placing a building there is now a visual indicator that shows the forward direct

  16. Developer post

    Demo update - spectator cam presets. Audio volume and player scale.

    New version of demo 0.2.6. The spectator camera now has a few presets. 3rd person (left/right) 1st person (no roll, stabilized, down) Top Down Hand follow (left/right) The audio now scales up in volume when the player is bigger. Before the falloff would just be based on the dista

  17. Developer post

    Demo version updated to patch unity vunarability

    Sorry this update is a bit of a mess. Unity had an issue and fix this for every version from 2017 to present. I am not quite sure how vulnerable it really is, but better safe than sorry. The fix itself is not the issue, but now other parts might be in a half finished state. I tes

  18. Developer post

    Demo update - more stable default dx11

    Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad. Vulkan can be activated by setting steam launch options: -force-vulkan Dx12

  19. Developer post

    Demo - new font and some small fixes after the previous big update

    The Demo version has been updated. Font has been replaced for a more readable font. All AI generated voice lines have been replaced with human made voice lines. Some UI updates related to the previous big help update Audio prioritizes UI Currently hyped for the steam frame, reall

  20. Developer post

    Demo new onboarding, better level progression. Near final version.

    First of the final versions of the Demo! Tutorials have been replaced by in-game help. This allows you to learn the game in your own speed. Missions have been changed to give you more time to learn the game, if needed. The first mission goes over the basics, and limits the amount