Playtesters in the latest demo version were taking a long time to finish the first mission. While they were able to, its just not a mission made for more than 10-15 minutes of fun. To address this issue and get players to the 3rd mission more quickly the following improvements have been made.
Simplify movement, and reducing number of help items
Player rotation and scale are unlocked directly in the first mission.
Arm UI help has a summarized help item that includes 'Help', 'Settings', and 'Objectives'. While the details of each remain reachable via the help tablet.
Player Movement help has a summarized help item that includes 'Movement', 'Rotation', and 'Scale'. While the details of each remain reachable via the help tablet.
Timed in game help in first two missions
In mission 1 :
After 5 minutes an item indicating where you can look at your objectives appears
after 7 minutes an item indicating where you could throw units appears
In mission 2 :
After 10 minutes, 3 items appear indicating where you could throw units
Move units help animation has been improved to more clearly favor throwing.