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Demo update - more stable default dx11

Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad.

Vulkan can be activated by setting steam launch options:

-force-vulkan

Dx12 can be activated by setting steam launch options:

-force-d3d12

Dx12 always crashes on my 9070XT, but its fine on my 5700XT. So your mileage may vary.

Also:

  • Redesigned to objective markers to look like checkboxes, so they take up less space on the arm.

  • Changed the fade out to include the post processing, this should make sure there are no objects left after the fadeout is finished.

  • Fixed objective jittering when holding with 1 hand.

  • Moved "Total power info" help from the first to the second mission. Minimizing the amount to learn in the first mission.