Released
Jul 24, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    First patch of the year!

    Gameplay & Mechanics * Mines Rework: * Detection: Now uses a box trace instead of a sphere trace. * Damage: Detects hits on different body parts, with damage accumulating based on the number of parts hit. * Base Damage: 100 -> 25 (Requires hits on 4 of 8 body parts at clos

  2. Developer post

    Patch 0.6.3.0 Weapon Mod Update

    Weapon Mod Update Muzzlebreak - Muzzlebreak Recoil Reduction: 0.5 -> 0.65 - Updated Muzzlebreak UI info from "will reduce recoil massively" to "will reduce recoil considerably" Developer Thoughts: Currently there's no reason not to take Muzzlebreak, it's good in every situatio

  3. Developer post

    Patch 0.6.1.0 Spectre Locomotion Update

    Patch 0.6.1.0 Spectre Locomotion changes - Spectre hands trace downward to touch object distance: 50cm -> 100cm (This allows you to snap to the object 50cm sooner) - Spectre hands hitbox to touch object: 6cm sphere -> 20cm (Both hands hitboxes need to be touching the object

  4. Developer post

    Patch 0.6.0 Controls update

    This patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what buttons they want to use. There is also a new way to swap between

  5. Developer post

    Patch 0.5.5.6 Gun Update!

    AR Changes 1/3 BaseDamage: 30 -> 12 (Now takes 9 shots to kill a spectre upclose instead of only 4) New: HeadshotDamage: 100 New: Bullet Damage Reduction Per Meter: 0.2 (this means for every meter the bullet will do 0.2 less damage) New: Headshot Bullet Damage Reduction Per Me

  6. Developer post

    Patch 0.5.5.5

    Fixed a bug where spectre's aim would sometimes be off The game remembers and automatically sets your last used loadout Rejoining a game will now load your last used loadout, or default loadout Improved default loadout to have attachments, and better begginer gadgets and edges Cl

  7. Developer post

    Shotgun update part 2. Map improvements

    Patch 0.5.5.4 ShotgunSpread hipfire: 2.5 -> 3.0 NEW: ShotgunSpread aiming: 1.5 Notes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and fal

  8. Developer post

    Weapon Update 1/3

    Shotgun Pellet damage: 8 -> 10 Shotgun Pellets per shot 7 -> 8 Removed: 5 Shotgun pellet hits required to be considered a headshot New: Shotgun headshot pellet damage multiplier: 5 New: Shotgun pellet damage reduction per meter (also reduces headshot damage): 1 Notes: These

  9. Developer post

    Patch 0.5.5.2

    Fixed a crash where a mine and a grenade going off on the same time would flush the gpu causing the game to stall, and inevitably fail Fixed a bug where you could sometimes spawn in as a spectator even after selecting spy or reaper Fixed a bug where the game could sometimes end u

  10. Developer post

    Welcome back! It's been nearly a year since Spectre's released a true patch.

    Hey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with us. If you haven't already be sure to join our discord for t

  11. Developer post

    Small graphical update

    Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps (ongoing) Jungle reduced directional light updated entrances

  12. Developer post

    Small patch notes for April 3rd, 2024

    Troubleshooting issues with previous build. Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps (ongoing) Jungle

  13. Developer post

    Dec 2023 Patch Update

    Updated Spectre/Reaper HUDs Updated objective UI Updated Steam Input functionality Various minor bugs corrected Various minor issues relating to Mattr Missions, Placed Delivery Object Actors Map updates Overall performance improvements Lighting corrections

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  17. Developer post

    August 30th - Patch

    Controller Support [*} - Changes to controller support, namely implementation of Steam Input, official Spectre controller configurations - Customizing controller configurations is now done entirely through the Steam Client and is now available through the in-game menu - Removed c

  18. Developer post

    Aug 14th - Patch

    Trainyard Performance enhancements Reworked parts of the level to allow for more fluid traversal Reworked Spectre spawn exits to be more integrated with map. Modified height of several assets to allow Spectres to climb them Added new closed area around Trainyard Alley (Measured a

  19. Developer post

    August 11 Patch - Map Upgrades, Objective Markers, Minor Issues, and more!

    Changes to maps: Frostbite Reaper stair wallwalking bug Garage ceiling opening bug Lighting reduction Reaper sgarage stairway bug Opened front of Garages Reaper garage ledewalk issue Garage roof access HQ Blast Door speed increase, reduiced idle open time. L1 terminal repair bug

  20. Developer post

    July 26th 2023 Patch - 1207hrs

    Solved respawn UI population issue Fixed ladder bug re: sprinting Fixed bug re: getting knocked out, as a Spectre, while aiming Fixed Trainyard OfficeA roof climbing bug Fixed Trainyard wall clip & objective clip Fixed physics on hackable vent cover in Frostbite Fixed Repulso