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Weapon Update 1/3

Shotgun Pellet damage: 8 -> 10
Shotgun Pellets per shot 7 -> 8
Removed: 5 Shotgun pellet hits required to be considered a headshot
New: Shotgun headshot pellet damage multiplier: 5
New: Shotgun pellet damage reduction per meter (also reduces headshot damage): 1

Notes: These changes will help the shotgun standout as a strong upclose weapon, while also doing good chip damage from a medium range. Barrel stuffing a spectre with a shotgun will require two shots minimum unless atleast one pellet hit their head. This change makes it so that the SMG will provide the fastest nonheadshot killtime upclose for bodyshots