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Aug 14th - Patch

Trainyard

  • Performance enhancements
  • Reworked parts of the level to allow for more fluid traversal
  • Reworked Spectre spawn exits to be more integrated with map.
  • Modified height of several assets to allow Spectres to climb them
  • Added new closed area around Trainyard Alley (Measured and tested for Split Jump)
  • Reworked interior of Inventory area
  • Adjusted lighting
  • Added new vent entrance to Inventory building with EnviroMod
  • Corrected breach terminal of Control Room in Terminal building
  • Modified layout of catwalks on Inventory roof, allowing for easier descent
  • Replaced vent into Terminal (via roof) with an easier entry
  • redid entire asphalt meshes to take care of some collision issues
  • Adjusted material on non-shootable glass to include visible reinforcement

Always On Screen Objective UI
- hackable objectives now appear on screen at all times, follow edges of the screen
- position themselves to give players a better sense of direction for each objective
- Reaper-version of the hackable objectives now flash and are easier to locate, find when being hacked
- Reaper's alarm logs now display when an objective is being hacked and which objective is being hacked
- objective UI should react to character HUD opacity adjustments in the main menu