This patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what buttons they want to use. There is also a new way to swap between gadgets, via the gadget wheel. I won't list all of the keybind changes here, please check them out in the keybind settings!
Removed the scroll wheel gadget switcher in replace of the Gadget wheel.
Revamped default keys for reaper and spectre to be more up to date with fps shooter controls
Equipping Passive Gadgets no longer stop you from running
fixed a bug where reapers movement detection pulse sound would persist through electro vision
fixed numerous bugs that occured when trying to place a stickymine or poison mine
You can now always spawn a stickymine or poison mine
mines will appear red when you cannot place them
mines will appear green when you can place them
mines will be canceled when running
mines will be canceled upon opening gadget wheel
Added a gadget mode for reapers (you can swap in and out of it by pressing alt)
Using an ability will immediately put you back into weapon mode
Reworked the input key settings, you can now see and change all action keys currently supported in the game.
Added the ability to clear an action key
Added action key categories (All, General, Reaper, And Spectre)
Added ability to reset keys to default, All, Reaper only, and Spectre only
Settings button now works in the menu
Added a new button for controls in the menu