Keysight

Jack Sweet

Released
Jun 30, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.6.3i small update

    Hello hello, this is the Egg back at you with the 10th "no more patches" patch for Keysight! Hint system I've backported a system from Keysight 2 that I've been working on implementing: hints. Think "loading screen hints", except they're on a bar at the bottom of the menu. A wise

  2. Developer post

    Steam Cloud support!

    Greetings! Super tiny update here. In fact, it isn't an update at all, but just an enabling of a Steam feature that I should have turned on a long time ago: Your Keysight data is now automatically synchronised to the cloud, allowing you to keep your presets as you move between di

  3. Developer post

    1.6.3h small update

    Greetings! For those keeping score, this is now the 9th patch beyond "I'm not working on Keysight 1 anymore" Sliders The main change here is that the way in which sliders (and graph Y-axis) snap to a value when dragging the handle. This is not quite using the exact Keysight 2 cod

  4. Developer post

    Keysight 1.6.3g release!

    Greetings! So umm... this should absolutely be "Keysight 1.7.0" or at least 1.6.4, but I said that 1.6.3 was definitely the final update for Keysight. So here we are. "Version 1.6.3g", which is definitely just a hotfix patch and nothing to do with features people have requested f

  5. Developer post

    1.6.3f hotfix

    Greetings! More of a "lukewarm" fix here than a "hotfix", but as they say: better late than never. 8k resolution rendering is now actually functional (for better or worse). I made a very silly mistake that stopped resolutions larger than 4,096 from being allowed in the Y axis in

  6. Developer post

    1.6.3e hotfix

    Happy Holidays! We're now at the 6th update beyond what I called "the final update" (in my defence, I didn't add any new features this time). To get into the spirit of things and celebrate the Steam Winter Sale, here's a neat Christmas-themed preset created by Wilwolferine! (Down

  7. Developer post

    1.6.3d small update

    Hello! We are now at the 5th update past "the final update" and counting, but here we go... While making some of my own content, I ran into some annoyances with Keysight and decided to fix them. Without further ado, here is the changelog: --- SMALL ADDITIONS --- Added a preset se

  8. Developer post

    Official Keysight Wiki is here! - Keysight 1.6.3b release

    Four years! Greetings! It's that time of year again: the Keysight anniversary. Oh, and I guess the Steam Summer Sale too, so Keysight is 30% off! I've also been working hard on something that turned out to be way bigger than anticipated: The Keysight Wiki Here it is! This site ai

  9. Developer post

    1.6.3a tiny update (Windows-only)

    Hello! I got my hands on some new performance testing utilities and ended up making a couple changes, wanted to push it as a build so everyone benefits. 1.6.3a (Windows-only) contains the following changes: --- SMALL ADDITIONS --- Added a "Disable frame-smoothing optimisations" t

  10. Developer post

    Keysight 1.6.3 release!

    Greetings! In this update... - New default presets - Polished particle / pulse templates - Better organised light bars - New custom-commissions service on offer - Far too many words, GIFs and videos Have you ever ended up with a file called "thing_final_final_v4_new"? In unrelate

  11. Developer post

    1.6.2c hotfix

    Hello! It's, err, me again. Another hotfix, although this is more of a coldfix at this point! Activity and Notes-per-second colour mode are now functional once more and not stuck at 0.00 blending factor. Please note that as this is a Windows-only fix for a bug introduced way back

  12. Developer post

    1.6.2b hotfix

    Hey folks! Tiny hotfix here addressing an oversight with the Channel colour mode. No idea how, but particle systems were just not using the new mode at all. Apologies for that! While I'm posting here I'd like to mention that Keysight 2 devlogs are now a thing on Youtube! If you'r

  13. Developer post

    1.6.2a tiny update

    Hello! Teeny tiny update (Windows-only) to add a necessary feature for a streamer to achieve a specific implementation. Only two changes: Pulses which are translucent and always fully opaque (that is, 1.00 opacity across opacity-by-velocity and opacity-by-lifetime-1/2) will now b

  14. Developer post

    Keysight 1.6.2 release!

    A notice to MacOS users Regretfully, 1.6.2 will not be available on MacOS. This is for the very lame reason that I told my external developer in charge of MacOS porting that 1.6.1 was definitely the final Keysight update. They have therefore torn down the necessary Unreal Engine

  15. Developer post

    Keysight 1.6.1 release!

    Hello! I am very pleased to announce that 1.6.1 is done and live! This update originally started as a simple "let's just quickly add preset import/export", but exploded out into a number of high-priority bugfixes and some small tweaks to existing systems which massively expand th

  16. Developer post

    1.6.1 available on beta branch!

    Hello! It's done! Presets, and all associated custom images, can now be natively imported and exported from within Keysight. No more messing with file browsers if you want to share something! This feature is now available via the beta branch (currently Windows-only for now). Plea

  17. Developer post

    1.6.0a available on beta branch!

    Hey folks! It's been a while! Keysight version 1.6.1 is very close to completion, but before working on the last piece of the puzzle I wanted to give public access to some important bugfixes through the beta branch. This is Windows-only for now , but the full 1.6.1 release will b

  18. Developer post

    Keysight 1.6 release!

    New stuff! Hey! It's been a while, but I'm excited to finally release the next major step forward for Keysight! Version 1.6 brings with it some significant architectural improvements and several extremely flexible new visualisation elements. Check out the new trailer! A quick, im

  19. Developer post

    1.6.0 now available on the beta branch!

    New stuff! Hey folks! It is with great pleasure that I can announce Keysight 1.6.0 is now available to try on the beta branch (Windows only, for now) . Before giving a brief run-down of the new features and overhauls, a quick word of caution: This update may alter your presets Du

  20. Developer post

    Hotfix - Version 1.5.0b

    Another small hotfix! Big thanks to kmare for getting in touch about render-to-video failing on their macOS devices. Turns out the version of FFMPEG bundled with Keysight would crash on Big Sur (and likely other OSs pre-Monterey). Also tidied up some other stuff! Full changelog: