Clans to Kingdoms

Clans to Kingdoms

Released
Aug 1, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post
  2. Developer post

    Update v1.2.0.6

    Solves bugs related to the joystick/gamepad controllers: detects more joystick/gamepad types than before; not all joystick/gamepad commands would work with 'Mouse Acceleration' setting off; it was not possible to redefine the joystick/gamepad controls while in-game; right/left ax

  3. Developer post

    Update v1.2.0.2 - v1.2.0.5

    Corrects the following: occasionally when the AI proposed an Alliance and the player accepted, the diplomatic stance was not correctly changed; the selected army path would sometimes (for brief moments) be shown out of place (mostly when moving the mouse to and out of the top pan

  4. Developer post

    Soundtrack & Low Res Models

    The game Soundtrack by Abdenara can be bought from the 15th of October onwards: Clans to Kingdoms Soundtrack In addition it is released the new game version 1.2 with the following new feature: adds low resolution models (low poly) so that game performance is increased. These mode

  5. Developer post

    Update 1.1.3

    Corrects bug that would stall the game when moving the current map position. Apologies for this bug. This is a unreported bug and for the tested systems only happened once in over 100h testing time, however do not know what the frequency on other systems, could be more frequent o

  6. Developer post

    Update v1.1.2(.1) - Shadows

    revises shadows computation (tree and fish shadows were sometimes not displayed correctly); 'Highest' setting value for shadows is discontinued, however the remaining setting values scale with screen resolution (were fixed in previous versions); increases fps at expense of increa

  7. Developer post

    Update v1.1.1

    adds 2 music tracks to the game sound track (please note that by mistake it was originally announced that the game included 11 music tracks while only 10 were included, there are now 12 original music tracks by Abdenara); the graphic quality is now decreased when zooming out, thi

  8. Developer post

    Text/Language Mods & AI Revision

    adds text/language modifications to the game, new fonts and alternative/translation text can be modified. Mod instructions and templates (zip file) are in the folder '(game install Folder)\Mods' including the fonts: Czech, Cyrillic, Japanese and Devanagari+Bengali. The language m

  9. Developer post

    Update v1.0.11

    introduces an option for 'Mouse Acceleration', the default is 'off'. In case you prefer the mouse movement of the previous versions you can turn it 'on' on the Control Settings (also in-game). This was corrected by direct request; smooths camera movement, when it zooms in/out due

  10. Developer post

    Small Update v.1.0.10.5

    fine tunes some of the Graphics Settings; removes the 'Bloom GUI' option, our apologies for this, it was not ok.

  11. Developer post

    Update v1.0.10.4

    reduces map update times the camera position after load is corrected (sometimes would center on a distinct tile of the save game, for multiplayer games it always centers on the player capital) reduces late game load game times (depending on your machine up to 20s for 120x120 tile

  12. Developer post

    Update v1.0.10.3

    when breaking alliances the fog of war is correctly updated (this was a non reported bug); delay (waiting) times have been reduced at end of end turn, beginning of in-game save/load and for the time lines menu; in exchange the clouds update time after new alliances is slightly in

  13. Developer post

    Small Update v.1.0.10.2

    at the end of the end turn there is a warning with moving dots whenever the game is processing updates to the map.

  14. Developer post

    Small Update v.1.0.10.1

    the turn log was always showing 'free play' for the game victory conditions (this was due to the recent translations, the victory conditions were properly checked); in the multiplayer start menus when editing text and other players changed anything the edited text would be reset

  15. Developer post

    Update v1.0.10.0

    now available in French and German memory allocation revised (solves some undetected bugs) solves other bugs/issues (yet some corrections to the text, some control keys are now translated, mouse is now unconstrained when using Alt-Tab in windowed mode, at times the game would sti

  16. Developer post

    Update v1.0.9.0

    now available in Spanish and Portuguese English text fully revised menus and tutorials revised solves bugs in the army menus (create and split) names can nolonger be null (this issue could cause the game to crash) output files are now in wide character encoding, this update will

  17. Developer post

    Update v.1.0.8.0

    fixes scaling of 'Production' menu; fixes information for discard/sell/buy of 'Production' menu that would be updated on the wrong place when scrolling the menu; changing settings in-game is now saved; when loading tutorials in-game shows the map in the load information pane; twe

  18. Developer post

    Demo v.1.0.7.1

    With the option 'View All' the warning pop-up ('meet new civilization') for players was removed and the AI civilizations no longer need to approach settlements and armies to meet and process information relative to other civilizations.