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Text/Language Mods & AI Revision

  • adds text/language modifications to the game, new fonts and alternative/translation text can be modified. Mod instructions and templates (zip file) are in the folder '(game install Folder)\Mods' including the fonts: Czech, Cyrillic, Japanese and Devanagari+Bengali. The language mod files should be placed in the same folder;
  • divides game difficulty into 'Management Difficulty' and 'AI Difficulty' which can be set on 'Game Settings' when starting a new game. Note that each of these difficulties have 4 levels: 'easy', 'standard', 'hard' and 'hardest';
  • implements some revisions to the AI and solves a bug that was slowing down AI civilizations evolution;
  • for the AI difficulty 'hard' and 'hardest' the inhabitants have higher stats and militar units decreased view range);
  • 'Flax and Herbs Forager' now upgrade either to 'Flax Farm' or 'Herbs Farm', depending on the existent farm buildings;
  • it allows to load save games from the previous versions both for singleplayer and multiplayer, having the same difficulty for Management and AI;
  • multiplayer games are not compatible with the previous versions;
  • solves a bug that could cause the game to crash when razing settlements.

v1.1.0.1 (small patch)

  • allows for mods containing only font files (these were not working);
  • integrates the Workshop ready-to-use mods and uploads to the Workshop in-game (Start Menu), check the following guide for instruction: Workshop Guide

v1.1.0.2 (small patch)

  • allows to switch between mods containing distinct font files without the need to restart the game;
  • when failing to load font files does not exit the game, instead new error logs have been implemented (in 'error_file.log');

The 'Text/Language Mod Tools' is the last planed update for Clans to Kingdoms. In case you find a bug/problem and want it corrected please let us know, otherwise we consider that the game is complete.