News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. UnderEarthDeveloper post

    February Tech Update 1

    Welcome everyone to the UnderEarth community and the first installment of the weekly developer blog! Let’s talk about what the team has been up to this past week. Joe M. – Programmer Tracers now corrected and acting within acceptable parameters. Nodes now displaying proper welcom

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  2. UnderEarthDeveloper post

    February Tech Update 1

    Welcome everyone to the UnderEarth community and the first installment of the weekly developer blog! Let’s talk about what the team has been up to this past week. Joe M. – Programmer Tracers now corrected and acting within acceptable parameters. Nodes now displaying proper welcom

    Read article
  3. noneDeveloper post

    Match Lobby Updated

    The in game match lobby has been updated to make it easier for players to invite active members. We've added an "active" display to show players of your play style who has been online today and who is currently active. This should make it easier when trying to decide who to invit

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  4. CABAL OnlineDeveloper post

    CABAL Online is Coming to Steam!

    We are glad to announce that CABAL Online will combo its way to Steam this month! The genre-creating masterpiece is back with more action-packed content than ever before. Master a deep and intuitive skill-based combat system during your journey through the mysterious land of Neva

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  5. TinertiaDeveloper post

    New Input System v1.0.9

    After many questions & requests for Win10 native Xbox One controller support, it's finally here! With this update we ripped out our old Input system in favor of a new one. Tinertia now has native support for more controllers , allows plugging-in controllers at runtime and Rum

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  6. TinertiaDeveloper post

    New Input System v1.0.9

    After many questions & requests for Win10 native Xbox One controller support, it's finally here! With this update we ripped out our old Input system in favor of a new one. Tinertia now has native support for more controllers , allows plugging-in controllers at runtime and Rum

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  7. UnderEarthDeveloper post

    UnderEarth Fact Sheet

    UnderEarth Fact Sheet 12-10-2015 Described early on as “interactive fiction,” Under Earth operates in a first-person game perspective that flows through multi-layered puzzle adventures through the player’s “body” that’s able to move things around in the various environmental chal

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  8. UnderEarthDeveloper post

    UnderEarth Fact Sheet

    UnderEarth Fact Sheet 12-10-2015 Described early on as “interactive fiction,” Under Earth operates in a first-person game perspective that flows through multi-layered puzzle adventures through the player’s “body” that’s able to move things around in the various environmental chal

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  9. Black IceDeveloper post

    "Chroma" Patch 0.7.100 is live!

    Patch Notes for version 0.7.100 - "Chroma" New Features: CHROMA SUPPORT - Black Ice now has Chroma support for Razer Chroma products like the Razer Blackwidow Chroma - watch as the colors on your keyboard and mouse react to the game! It even has your cooldowns! (and other brands

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  10. Black IceDeveloper post

    "Chroma" Patch 0.7.100 is live!

    Patch Notes for version 0.7.100 - "Chroma" New Features: CHROMA SUPPORT - Black Ice now has Chroma support for Razer Chroma products like the Razer Blackwidow Chroma - watch as the colors on your keyboard and mouse react to the game! It even has your cooldowns! (and other brands

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  11. Blood of MagicDeveloper post

    Hotfix Alpha 0.70.1a

    Patch Notes: -Adjusted Camera speed on starting tutorial to move slower when going across the town. -Removed text colors and add colored dots in front of reputation changing dialogues. This will help make reading the available choices easier. -Removed adventurer from the Inn, sin

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  12. Blood of MagicDeveloper post

    Hotfix Alpha 0.70.1a

    Patch Notes: -Adjusted Camera speed on starting tutorial to move slower when going across the town. -Removed text colors and add colored dots in front of reputation changing dialogues. This will help make reading the available choices easier. -Removed adventurer from the Inn, sin

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  13. UnderEarthDeveloper post

    UnderEarth Preparing to Surface

    UnderEarth Preparing to Surface 12-14-2015 Dec 14, 2015 Las Vegas, NV -- UnderEarth, a first person multi-layered puzzle designed and developed by CrackerJack Games LLC, has prepared a video clip showcasing gaming broadcaster reactions to its alpha release several months ago to p

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