UnderEarth Fact Sheet
12-10-2015
Described early on as “interactive fiction,” Under Earth operates in a first-person game perspective that flows through multi-layered puzzle adventures through the player’s “body” that’s able to move things around in the various environmental challenges. Influenced by real world practical science and engineering concepts, there is neither shooting nor active violence in gameplay. “The human experience brings us all to moments of powerlessness, but it’s our ingenuity and willingness to overcome that pushes us forward – and this is the driving force behind the storyline,” said Wilhems. He also adds that “we’ve tried to give people an experience they didn’t know they wanted!”
⦁ Unique and immersive environments
⦁ Utilize an assortment of tools to repair, traverse and defy gravity
⦁ Multi-layered puzzles challenge player logic and memory
Game storyline
40 miles under the Earth's surface a large research and refinery facility has faulted. Attempts to raise communication with the installment have failed. The status of all fifteen workers stationed within the facility is unknown and unstable readings were reported before the facility went dark. Valvorta Industries' board of directors elected to send an engineering specialist to assess the situation. The mission is simple: repair the output from the facility and rescue the distressed/trapped workers.
Maneuvering through the facility will not be easy. The malfunctioning systems have made the descent near impossible. The high temperatures and the lack of breathable oxygen require the use of a specialized suit. You'll need a sharp eye to find tools, lifts, documentation and devices scattered across the facility combined with a bright mind to put them to use. Extra attention must be paid to maintaining your suit's battery and air levels if you wish to survive. To facilitate the mission, your suit provides a gauge on your current status, a log of any documents you find scattered about, magnetic boot attachments function for situational vertical and upside-down movement, and an instant connection to all terminals requiring rudimentary programming skills. Find whatever information you can and piece together the events leading to the loss in communications. After that, it will be up to you to decide what needs to be done.
The first game to be released by indie developer CrackerJack Games, UnderEarth has been enthusiastically received by veteran gamers who reveal their observations during this summer’s alpha launch in this video compilation. CrackerJack is targeting a first quarter release on Steam to be announced after Jan 1, 2016.
The slogan “Play Savvy” positions UnderEarth for those gamers looking for immersive interactive fiction adventure challenges, and Game Director Joseph Wilhems anticipates his team will deliver an experience where game “successes belong to the player, not due to our guidance.”
⦁ UnderEarth website http://crackerjackgamesllc.com/
⦁ Indiedb download http://www.indiedb.com/games/underearth/downloads/udkinstall-underearth
http://steamcommunity.com/sharedfiles/filedetails/?id=390029366&searchtext=under+earth
Company Bio
CrackerJack Games LLC was formed in August 2013 by Joseph Wilhems, President and Game Director. HQ is located in Muncie, IN while communications emanate from Carol Wilhems out of Las Vegas, NV. UnderEarth’s key team members include Joseph Marin Lead Programmer and Software Engineer, and Artists Allison Summers and John Waynick. Both Josephs worked on previous projects together.
Carol Wilhems, Project Communications
702.837.5687 (PST/PDT)
[email protected]
Joseph Wilhems, President & Game Director
[email protected]
CrackerJack Games LLC
Muncie, Indiana
www.crackerjackgamesllc.com