Hello everyone!
First of all, I want to personally thank all of you for playing Path to the Sky, its been a fun few days and things have been going very well! The biggest feature that people have been asking for is controller support. You asked, and I listened;
Here is a first, experimental(!) build with two controller schemes.
This has only been tested with Xbox 360 controllers. Xbox One / PS4 might not work!
Please, if there is a problem with your PS4-styled / Steam controller - let me know in the forums.
You can go to the settings to switch schemes and see which one you prefer.
Template 1
Movement: L-Stick / Pad
Shooting: R-Stick / ABXY Buttons
Jump: Right Trigger
Shield: Left Trigger
Weapon Active: Right Button
Shield Active: Left Button
Consumable: Select / Back button
Template 2
Movement: L-Stick / Pad
Shooting: R-Stick
Jump: A
Shield: B / Left Trigger
Weapon Active: Right Button
Shield Active: Left Button
Consumable: Select / Back button
One of the major difficulty with controller support for Path to the Sky is trying to fit the 8 directional shooting pattern together with jumping and shielding. You might also wonder why active items arent on X/Y in template B - the reason is that you wouldnt be able to indicate a direction with your thumb while activating an item; some items shoot in a certain direction upon activation, so its better to have them on the LB/RB buttons!
Apart from the controller additions, here are the other minor fixes:
Additions
- Experimental controller support
Changes
- Jumping on ladders now properly launches you upwards
- Tapping sideways on ladders now properly releases you
Fixes
- Proposed fix for potential crash caused by removing blocks with grass on them
- Proposed fix for potential problem causing mac crash on start
- Fixed bug where game would crash on pressing ESC in main menu
- Bomb eggs dropping bones has been fixed to stop abuse in the 3rd bossfight
Whats next?
I'm gonna be looking closely at your feedback regarding the controller implementation. Please, dont be afraid to enter the steam community forums and voice your ideas about the pattern implementations. Once we have found some patterns that are enjoyable for most people, I will be working on implementing more monsters, items and general gameplay features! I'd love to hear your ideas!