It's Not A Moon

Hyeson

Released
May 20, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Update 0.2.2

    Hello fellow space person! Update 0.2.2 has been released: Added the first pages to the helper Helper is accessible via the '?' button Modified the delivery request for production resources to drones Energy is transfered without drones Other materials are requested twice (this re

  2. Developer post

    It’s Not A Moon Update 0.2 – first feature Update

    Hello fellow space person! It has been a week since release, so it’s time for the first feature update. (starting a new game is recommended but not necessary) Here is what changed: Modules that produce items got their own inventory This was necessary for the new feature: Drones!

  3. Developer post

    Update 0.1.2

    Hello there, small update. Added the option to invert each of the camera controls

  4. Developer post

    Update 0.1.1

    Hello there! The first small update with a requested change is here. slightly changed the timing for optional missions optional missions don't open the mission window directly anymore you get a notification button and open the window by clicking on it Time Scale can be manipulate

  5. Developer post

    It’s Not A Moon – Early Access Release

    Hello fellow Space Person! Today is the day. It’s Not A Moon is available to buy. After the silence the last weeks I will give you another update on the important things that have changed. Savegame Management o Went from one possible save file to multiple o Added a window to mana

  6. Developer post

    DevUpdate 8 - Research UI and preparation for the big boom

    Hello fellow Space Person! What happened this week? Reworked weapon system Previously, weapons used a script to get all their info. It contained 2 things: the damage the weapon does and the time between the shots. This system worked for the 2 weapons that were available in game:

  7. Developer post

    DevUpdate 7 - Fighting annoyances and gunships

    Hello there! This week I have concentrated on getting rid of some of the most annoying bugs in the game. There has been a big overhaul for the buildmode. It should now be way easier to place the module on the connector you want to use. I have added a small info panel that tells y

  8. Developer post

    Update 190220 - Fixes, fixes, fixes

    Hello there! A new update with bugfixes has been released. There are the following changes: Changed a few things in the module builder. It should be easier to place modules on the connector spot you want Prevented that modules can be placed on already occupied connectors Prevente

  9. Developer post

    190219 Update - Small annoyances, be gone!

    Greetings! I am uploading an update right now. This update will get rid of many of the small annoyances in the game. It fixes or adjusts the following problems: Made it clear (in the tutorial) that the rotation station has the UI at the top Fix: Scrolling in any UI window makes c

  10. Developer post

    DevUpdate 6 - Preventing the void of Space

    Hello there! What happened this week? Worked on some objects that appear in the background of a galaxy. Some of those will be 'printed' on to the skybox, some will be used as 3D background objects. Added a check to prevent the player from rotating in a direction without a sector/

  11. Developer post

    DevUpdate 5 - Save the universe! (and Time Lords with the power of un-blooming it)

    Hello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game. As an example: Loading a game always generated a new Universe (filled with generated galaxies and sectors), ju

  12. Developer post

    DevUpdate 4 - Placeables and Models (again)

    Hello there! What happened this week? Models and Stuff added a model for a trading station added a few models for random debris, including asteroids and metal pieces Sector Editor Added placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruis

  13. Developer post

    DevUpdate 3 - Pilots and Models

    Hello there! (a late) What happened this week? Fighters A lot of work this week was put into the fighter pilots. They now have names and learn how to use their weapons. I added an accuracy calculation. That lets them miss their target and is influenced by their rank. Firing their

  14. Developer post

    DevUpdate 2 - Hello Commander

    What was done the past week? Well, a lot. Ship Overview and Ship Commands I have redesigned the 'ship overview window' to make it more coherent with the rest of the UI. It's still a work in progress, but slowly looks like I want it to. here some details: Added an information icon

  15. Developer post

    Progress ...and hello there!

    Welcome in space! This is the first entry to keep you up to date with the development of "It's Not A Moon". I am making good progress in developing the game. I didn't find any "unsolvable" problems yet (there is no such thing as unsolvable) and I am still aiming for an early 2019