Hello fellow Space Person!
Today is the day. It’s Not A Moon is available to buy.
https://store.steampowered.com/app/968920/Its_Not_A_Moon/
After the silence the last weeks I will give you another update on the important things that have changed.
Savegame Management
o Went from one possible save file to multiple
o Added a window to manage your saves
o Implemented support for Steam cloud
UI Improvements
o The indicators for items and ships floating in space scale with thedistance to your station
o Added a window to let you set up the limit of production for all items
o Added an icon that shows when a module is in repair mode
o You can turn off the automatic repair for each ship you own
Animations and sounds
o Added a bunch of animations and sounds to modules
o Your Station will now lose parts and explode if it gets destroyed
you will return to the main menu
Ships
o The small bomber received a new (WIP) model and an icon

Modules
o Added the laser module, perfect for cutting through the hull of an enemy cruiser
o Added the HyperDrive
The current goal of the game is to build and activate it
o Added a bunch of icons for the modules

Missions
o Moved the tutorial from older versions into the provisional story missions
o Added 2 types of optional missions
Acquire X of item Y
Destroy X of enemy ship Y
o The player gets rewarded with either Gold Bars or a Blueprint*
*Research improvements
o Blueprints
Most researches are now hidden behind blueprints
Get blueprints by solving optional missions
Weapon damage types
o Added 4 Types of damage : Physical, Explosion, Heat, Electric
o Ships have different resistances against those damage types
o Implemented a target preference system
ships and modules should now choose their targets by damage type
e.g. prevents a minigun targeting a capital ship first
Bugfixes and balancing
o Yes. Lots of em.