Hello there!
What happened this week?
Models and Stuff
- added a model for a trading station
- added a few models for random debris, including asteroids and metal pieces
Sector Editor
- Added placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruiser
- Placed objects got a transform gizmo ○ This allows changing size, position and rotation ○ It will come in handy for preparing scenes for the story

Balancing
- Enemy cruisers got a higher weapon range and do more damage
- Player Station cannons do less damage now
- Changed some module prices to make them harder/easier to build
Research
- Added a tier system to the research Tier0 - can be researched from the start, no Lab Module needed (double research time without lab) Tier1 - requires a Lab Module Tier2 - requires a Lab Module and requires at least 1 research to unlock it
- Changed some research-reciepes to make more sense
- More coherent research window (work in progress)

Bugfixes
- Fighters that started from the player station decided to stuck in 'starting' state and circle around their target position without ever reaching it
- Some performance breaking functions were changed