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DevUpdate 4 - Placeables and Models (again)

Hello there!

What happened this week?

Models and Stuff

  • added a model for a trading station
  • added a few models for random debris, including asteroids and metal pieces

Sector Editor

  • Added placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruiser
  • Placed objects got a transform gizmo ○ This allows changing size, position and rotation ○ It will come in handy for preparing scenes for the story

Balancing

  • Enemy cruisers got a higher weapon range and do more damage
  • Player Station cannons do less damage now
  • Changed some module prices to make them harder/easier to build

Research

  • Added a tier system to the research Tier0 - can be researched from the start, no Lab Module needed (double research time without lab) Tier1 - requires a Lab Module Tier2 - requires a Lab Module and requires at least 1 research to unlock it
  • Changed some research-reciepes to make more sense
  • More coherent research window (work in progress)

Bugfixes

  • Fighters that started from the player station decided to stuck in 'starting' state and circle around their target position without ever reaching it
  • Some performance breaking functions were changed