Released
Oct 23, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.58.1: what your GPU actually runs

    Update 0.58.1 - what the DX12 launch showed us, and what comes next The DX12 and DLSS 4.5 update did what it was meant to do. The jungle hitches are gone on every card we have seen, and the game now runs on machines it never ran on before, from a 2014 workstation card at 720p to

  2. Developer post

    DX12 and DLSS 4.5 - Update 0.58

    DX12 and DLSS 4.5 are live The renderer is rebuilt. AREAZ now runs on DirectX 12 with DLSS 4.5, and on modern hardware the difference is not subtle. What you can expect: RTX 30 series - DLSS upscaling, more stable frame times, noticeably smoother traversal RTX 40 and 50 series -

  3. Developer post

    🛠️ Help Shape AREAZ – New Crafting UI Options (Your Feedback Needed)

    Hey survivors 👋 I’ve been working on improving the Crafting / Inventory UI in AREAZ, with a big focus on helping new players better understand the two-hand crafting system from the start. Note: The crafting system itself isn’t changing — this is purely about clarity and usabilit

  4. Developer post

    Update 0.57 Storage Boxes

    New Update 0.57 is here! This one moves the game over to Unreal Engine 5.6 . It’s a pretty important step for future development, because the next stop is the freshly released Unreal Engine 5.7 . That version finally gives us access to the new Nanite Foliage and improved procedur

  5. Developer post

    Update 0.56 Bottleneck Fix

    Hi, updated the game to new Unreal Engine 5.5 version. That allowed me to fix bottle neck when moving the whole physics volume for ocean to simulate tide. This was causing GPU to wait for CPU, and so GPU not being fully utilized and resulting in low FPS even on better rigs. Curre

  6. Developer post

    Update 0.55 SFX

    Hi, based on your reports I have made audit on sound settings. Its turned out that sound classes got overwritten when adjusting the individual sound class in Sound Settings. This was not easy to found as the code to adjust, save and load sound settings looked properly and simple

  7. Developer post

    Update 54.400

    Hi, just fix on UI - character statuses and crafting menu. Should be now more responsive and work properly on higher resolution. At least what I have managed to test. For lower resolutions there might be still problem as especially crafting menu requires a lot of width. Will try

  8. Developer post

    Update 0.54.3 New UE version

    Hi, small update - updated to newest version of Unreal Engine 5.4.2 As game seems to run smoother and also render looks smoother I decided to push it into live branch for you as well. Additionally these finally seems to be a good stable candidate for next Inland map, so started o

  9. Developer post

    Update 0.54.2 Weather

    Hi, implemented UDS Weather to game. Can be used for various weather effect, replacing those from UE4 version. Currently rain and storm are implemented. Added and slightly increased chance for rain and storm even for Eden game mode, and they can occur during the first day already

  10. Developer post

    Update 0.54.1 Level Redesign

    Hi, Bringing you the game update on newest UE 5.4.2 version. This fixed several issues we had due the previous UE version and were not caused by game logic itself. To improve performance in UE5 we have moved as much foliage as we could from instanced foliage to terrain automateri

  11. Developer post

    Update 0.54

    Hi, it has been a long time. Finally I have managed to get a stable game build on Unreal Engine 5.3. This works quite nice and will provide sound platform for future development, while providing us new long awaited tools for game development and especially level design. Additiona

  12. Developer post

    Update 0.53 Improved Reptiles

    Hi it has been an very difficult time for me both professionally and personally. Anyway things are getting slowly better, so I would like to restart the development. Its quite metaphoric - with reptiles update - as development was on turtle speed... On the other side, it hard she

  13. Developer post

    Update 0.52.001 Fix

    Hi, fixed following issues in game - items in back will not duplicate on ground after loading the savegame (players reported) - when died with open inventory/menu - this will be closed (players reported) - cut harvested palm leafs will be scattered on ground, to prevent highlight

  14. Developer post

    Update 0.52 Killer Insects

    Hi all, this update brings 3 types of new insects or their behavior into the game. First is the ants swarm roaming through the jungle and beach. It will destroy any food it will find - fruits, vegetables, coconuts, meat and even animal corpses (inclusive those in traps), leaving

  15. Developer post

    Update 0.51.004 HUD

    Hi, done some changes players requested lately: 1) Energy Circle now shows - calories available light green - calories to digest dark green 2) Added Shield Icon to represent Repellent: Visible only if repellent is active. Effect does loose in time. Will be used against Mosquitos

  16. Developer post

    Update 0.51.003 Fix

    Hi all, thank you for your patience, now I am finally starting to address underwater process, that was heavily mentioned in feedback and reviews. With transition to Unreal Engine 5 and to Lumen Global illumination direct lightning, the old postprocess was completely broken and ot

  17. Developer post

    Update 0.51.002 Fix

    Hi, just fixed issue with straw bed crafting. Thank you for report. Juraj

  18. Developer post

    Update 0.51.001 Fixes

    Hi, just update to adjust and fix some issues connected to transfer to UE5 and some player feedback - removed food and stomach icons from HUD as they were confusing players, considering character to be hungry. Reordered the rest of icons - Changes to Lightning. Done some changes

  19. Developer post

    0.51 Naked & Scared Update

    Hi all, its hot summer here and Steam Survival Event running, so an Ideal time to get naked. So current update officially enables full nudity in game. It can be set in Game settings. I will let you explore it yourself and mention other important changes in game. With recent chang

  20. Developer post

    Fix 0.50.003

    Hi, pushed fix 0.50.003 last weekend. Unfortunately had to remove Nanite as it does not support materials used with foliage and water which game map consists mostly off. Fixed motion of several animals - turtles, rabbits, frogs. Working on replacement and new VFX based on Niagara