* Servers hosted by players in game are now visible and can be joined from the server browser * A new server menu option has been added to choose between public and private servers. Public servers are dedicated servers, private servers are ones hosted directly by players
* Servers hosted by players in game are now visible and can be joined from the server browser * A new server menu option has been added to choose between public and private servers. Public servers are dedicated servers, private servers are ones hosted directly by players
Patch coming out today! - You can now change your name and choose a custom banner at any time from the character menu - New banners to choose from - Added inverted mouse option in the controls menu - Fixed getting stuck in a melee primed attack sometimes when quickly spamming att
Patch coming out today!
- You can now change your name and choose a custom banner at any time from the character menu - New banners to choose from - Added inverted mouse option in the controls menu - Fixed getting stuck in a melee primed attack sometimes when quickly spamming attack/block - Voting reimplemented, allowing for round restarts, change map, enable/disable bots, and kick players - Fixed bots sometimes getting stuck, roaming around aimlessly towards the end of a battle - Fixed banners not showing above players' heads sometimes
Fixed the fix as is the way of game development! Here's what new * Fixed some people dropping from the server during map changes * Fixed cannons being deployed at strange angles if someone is in the way * Fixed the hair on horse artillery changing at a distance * The key that nee
Fixed the fix as is the way of game development!
Here's what new
* Fixed some people dropping from the server during map changes * Fixed cannons being deployed at strange angles if someone is in the way * Fixed the hair on horse artillery changing at a distance * The key that needs to be held when choosing which rank should perform an action is now bindable in the options menu * The current troop order in the HUD now correctly displays * You can now stop playing music from the command menu
Patch coming out tonight 10pm UK time Here are our fixes & changes * Fixed spyglass on horseback * Artillery limits are enforced at the troop selection menu, so you know if the limit has been reached * Overhauled menu and in-game UI * Added artillery to commander mode, with A
Patch coming out tonight 10pm UK time
Here are our fixes & changes
* Fixed spyglass on horseback * Artillery limits are enforced at the troop selection menu, so you know if the limit has been reached * Overhauled menu and in-game UI * Added artillery to commander mode, with AI that can reload the cannon for you, and the ability to toggle between round and grape shot * You can now designate target companies for line infantry to focus fire on, or prioritise in melee * Reduced the range at which your soldiers will automatically engage in melee with nearby enemies, and reduced the distance they will pursue before returning to their line * Overhauled the sounds for all small arms and artillery. All weapons can be heard across the battlefield, and will play distant sounds if you are far away * Tweaked the blood effects a bit to make them more noticeable * Created a new key-based menu system for issuing commands (previous mouse-based menu is also still available in the control options) * Corpse persistence is now configurable in the graphics options, default is 2 minutes, but can be set to 0 for permanent * Soldiers no longer get in each others way or get stuck when forming up * More death animations * Voice commanders for British & American Commanders * Units now visible in Unit select menu * Smaller Mouse cursor
We really changed a lot in this, one of our best patches. Adding a level of polish to commander battle.
Hello guys, firstly thank you for showing such support for our new game mode Commander. This patch is not a content patch, that one will be coming shortly after this which will include Artillery and another new game mode which we will have a full video on. Here are our fixes this
Hello guys, firstly thank you for showing such support for our new game mode Commander. This patch is not a content patch, that one will be coming shortly after this which will include Artillery and another new game mode which we will have a full video on.
Here are our fixes this patch.
- Texture improvements on some props - Lighting improves on all maps - 3 New Commander mode maps (Seasalt, Port, Hold position) - Improved bot system (admins / server rotation) - Spyglass crash fix (player) - Bots now have the same hand colour as troop face - Correct error messages for player interactions with server (player) - Creating a new name no longer allows players to input incorrect symbols (server / player) - Highlander officers now have spyglasses - Shorten Musket firing cues (sound pops should be reduced) (player) - Admin actions show in kill feed - Spectators no longer counted in "waiting for player stage" in matches (server) - Server password padlock tool tip when hovered over for easier selection (player) - Musicians now play while slow marching - Musicians stop playing music at the end of rounds - Musicians will stop playing music if you press play music command again
Balance
- Fire at will accuracy reduced - Running backwards speed reduced
Welcome to the first of its kind "Commander Mode". Lead your very own regiment into battle! In the works since late 2020 RSE has been working hard to bring you the ultimate linebattle gamemode. Working best with teams of 5 players controlling 20 AI each (200 Troops in play), this
Welcome to the first of its kind "Commander Mode". Lead your very own regiment into battle! In the works since late 2020 RSE has been working hard to bring you the ultimate linebattle gamemode.
Working best with teams of 5 players controlling 20 AI each (200 Troops in play), this game mode is only limited by your own CPU, most people will enjoy a smooth experience thanks to the power of Unreal 4!
Recommended specifications can be found on our Steam store!
- New game mode, Commander, giving you control of a company of infantry with full bot support - Complete overhaul of game mode systems, fixing issues of map changes and round ends - Complete overhaul of the admin panel, giving you full control of the server from within the game - Various quality of life improvements - Map cycles for dedicated servers can now be configured within the ini files, and servers will run the appropriate maps on startup - Overhaul of Skirmish single player menu
Hi everyone, We wanted to give you an update on the state of the game and where we are in development. We appreciate things have been quiet for the past 6 weeks or so since our last update which introduced offline bot matches and siege support for AI. As a team, we have been work
Hi everyone,
We wanted to give you an update on the state of the game and where we are in development. We appreciate things have been quiet for the past 6 weeks or so since our last update which introduced offline bot matches and siege support for AI.
As a team, we have been working on Prime and Load without a break for over 3 years now while also balancing it with university, jobs, family and so on. We have been using the last few weeks to step back, take a bit of a break and re-evaluate the game and the direction it needs to go. Fundamentally, we know that the game has not been a success and a lot of this has been down to us: awful technical problems at launch, naivety in handling communications, mistakes made in our project management, and just a general lack of experience and resources.
The question now is: where do we go from here? This has been a difficult decision to make, but we are planning to release a final content update for the game early next year, exact date TBC, which will include the following:
* Commander mode, giving players command of a company of AI soldiers which they can lead against other AI or player-controlled companies * Allow for players to host their own listen servers within the game to remove dependency on dedicated servers for online play * Additional small requests from the community, full list to be decided * Additional bug fixes
This will allow people to enjoy the game competitively, but with a game mode better suited to the low population. After this content update, we will not be doing any further development on the game, other than bug and crash fixes.
For all those who have contributed to the discussion, posted ideas and generally supported us: we are really grateful for all that you've done, and we are sorry that we couldn't make the game what we hoped it would be.
Performance - Some crash fixes for both server and client - Disabled debugging, performance should be significantly improved for all users, especially those with weaker CPUs - You can no longer use the debug console Single Player - New single player menu for setting up offline bo
Performance
- Some crash fixes for both server and client - Disabled debugging, performance should be significantly improved for all users, especially those with weaker CPUs - You can no longer use the debug console
Single Player
- New single player menu for setting up offline bot matches - Bots now support siege mode - Bots in siege mode will raise/lower ladders and gates - Bots in siege mode will work in squads, lead by an officer - Bots in siege mode will use artillery and attack walls
Menu UI Improvements
- There is a new tutorial explaining the menu when first starting the game - Inviting players to your regiment no longer sends you to the main menu - Edit highest and lowest rank name-notification UI looks better - You can set a custom question for your regiment application process - Can search for regiments in the browser (which now can be viewed by people in regiments) - When returning to the main menu from a session, you don't need to leave and re-enter the server menu - A dialog box will appear letting you know when you're attempting to connect to a server - If you fail to connect to a server, or lose the connection during an existing session, a dialog box will inform you of the problem
Gameplay UI Improvements
- Fixed chat colours - Chat messages also display the channel, so you don't need to remember what each colour represents - The scoreboard now scrolls - Gamma is now applied correctly across cavalry and artillery - It no longer displays the respawn countdown if you run out of lives or have switched to spectator mode
General Gameplay Improvements
- Gates in siege can now be destroyed - Dueling is easier and the killfeed tells you who is dueling whom - Suiciding or switching team when mounted on a horse properly kills you and the horse - Spectating a player correctly follows them when they mount or dismount a horse - Added an "automatic" bot mode: this will set the minimum number of players to an amount determined by the map, so smaller maps won't become overcrowded or large maps too empty - New useable boats in certain maps - Fixed bots being counted in voting
KNOWN ISSUES:
- There is a tricky to resolve problem with banning players from a server, so this feature is temporarily disabled until we can resolve it
Due to Steams rules during Covid the free weekend was not allowed! boo! So to keep to some kind of ease of access the game is now very cheap. We will continue this price if it proves popular. Not only have we reduced the price our 10% discount is still running until the 9th of Ju
Due to Steams rules during Covid the free weekend was not allowed! boo! So to keep to some kind of ease of access the game is now very cheap. We will continue this price if it proves popular. Not only have we reduced the price our 10% discount is still running until the 9th of July! Happy gaming - RSE
Steam store page - https://store.steampowered.com/app/926540/Prime__Load__1776/
New Content. * AI Bots for Battle, TDM & Deathmatch. (Infantry Only) * New Bot manager tool for Admin Panel * Community Button to replace Discord in menu * New Linebattle Map - Muggy_Matchland * Player Names displayed - "Left Alt" * 3 New Highlander Regiments + Bagpipes (71st
New Content.
* AI Bots for Battle, TDM & Deathmatch. (Infantry Only) * New Bot manager tool for Admin Panel * Community Button to replace Discord in menu * New Linebattle Map - Muggy_Matchland * Player Names displayed - "Left Alt" * 3 New Highlander Regiments + Bagpipes (71st / 42nd / 74th Lights) * Amazing Grace added to Drummer list of Americans. * Environment Graphical Improvements + Foliage * Server Passwords now persist across Map changes * Slightly reduced the delay from feinting into launching an attack * All stabbing animations now play a recovery animation after hurting an enemy player. * Notify for when holding a cannon ball or any other cannon item. * Suicide Button * New Community hub for new players - https://rsegames.com/
Fixes
* Fixed the issue of strange-looking corpses in certain situations, and of horrible deformed hands in other cases * Ladders fixed for Siege * Battle round not ending fixed
We've just made our new community hub page live to help guide new players into groups and keep older players in the loop in regards to our development. Check it out here - See you soon with a patch.
We've just made our new community hub page live to help guide new players into groups and keep older players in the loop in regards to our development.
Hello and welcome to our patch for May 2020! This time we've focused on bringing the game towards a much healthier state for hosting events and playing with your regiment. Many complaints were made towards our graphics / server stability & general clunkyness - we think in thi
Hello and welcome to our patch for May 2020! This time we've focused on bringing the game towards a much healthier state for hosting events and playing with your regiment. Many complaints were made towards our graphics / server stability & general clunkyness - we think in this patch we've done a great deal to ease these complaints.
Below you will find our *rough* changelog, we've been pushing ourselves hard this month to bring you as much as possible, we may have missed out a few changes.
Crash Fixes:
* Hopefully some crash fixes when using admin tools and a player leaves just as you're performing an action on them * Fixed a crash when changing movement speed as spectator
Artillery:
* Fixed jittery dismounting from cannons * Cannons can now be loaded from the side if the front is inaccessible * All troop types can ride as a passenger on the artillery train * Fixed an issue causing the player's view to sometimes become permanently limited if being killed while operating a cannon
Cavalry:
* Reduced range of the lance slightly * Increased the rate at which a horse slows down when no movement input is provided * Increased the speed penalty when knocking down a player * Players who are knocked down will now have a much smaller hitbox while on the floor, making it very difficult to hit someone on the floor from a horse * Riding while aiming incurs a large accuracy penalty, making shooting while moving much less viable * Fixed momentum calculations in melee not being applied correctly on horseback
Melee:
* Fixed melee animations to be less bouncy, hopefully the whole thing will be much smoother * Enemy players can no longer get as close to each other, hopefully making melee less frantic as players keep clipping inside each other * Rebalanced momentum and damage for bayonets, melee in general should last longer with less damage being done * Taking damage in melee will momentarily prevent you from priming an attack, hopefully making melee less spammy * You can now fix bayonets (and remove them) with a key binding for weapons that support it * You will now adopt the "advance bayonets" pose after a couple of seconds if marching forwards with a bayonet in melee mode
Ranged Combat:
* Rebalanced all ranged weapons for damage and viability over distance * Muskets are now less viable at ranges of 100m (110 yards) or longer, with the ideal range being more like 75m (82 yards) * Pistols are now less viable at ranges past 50m (55 yards) * Pistols now only take 10 seconds to reload, vs 15 for a musket and 20 for a rifle * Rifles are viable up to around 125m (135 yards) * Overall, we expect this will reduce the number of long-distance engagements and allow troops to move more freely without worrying about taking heavy damage
General Gameplay:
* New loadout system. When selecting a troop you can choose a loadout for troops that can have more than one. Colonial militia for example can choose between a kentucky rifle, charleville musket or brown bess musket * Can now vote to kick, change sapper budget, toggle team damage, start new maps,restart maps, swap sides and add maps to the queue. * Gamemode fixes and improvements * More Keybinding options ( Vote and bayonet unfixing) * Scoreboard possible fix * Bringing players no longer bounces you * Soft reset to replace hard map resets.
Aesthetic Stuff:
* New intro movie when starting the game * New loading screen * Loading screens persist until the level is fully loaded, hopefully no more incidents of appearing under the map when loading a level! * General animation fixes and improvements * Clan Regiments added into the game * Discord buttons * Terrain Improvments * Complete Faction retextures * Hands, Hair improvements * 54th Regiment of Foot now playable * Hessian Thumbnails improved. * Training Map Improvements * Tag spacing * Grass now loads on all maps
Hey everyone, We have just uploaded another patch for you all. This patch includes a variety of things so I will list them right away. New Content We have added a new map for you! (Valley_Forge) Face Customization - We have reintroduced face customization! Battles won't be clone
Hey everyone,
We have just uploaded another patch for you all. This patch includes a variety of things so I will list them right away.
New Content We have added a new map for you! (Valley_Forge)
Face Customization - We have reintroduced face customization! Battles won't be clone wars anymore.
Regimental Overhead Banners - Your own regiment's banner will now display on top of your head for teammates to identify you.
Practice Mode - You can now play the game in offline mode from the main menu. Select the practice mode to load up an offline version of our Training_Map.
Graphics - Made tweaks to various textures in the game - Slightly increased brightness across all maps
Gameplay - Damage indicator now shows up for arty hits - The damage indicator on the HUD now accumulates damage, for when you smash a whole bunch of enemies with a cannon shot - Improved team balance logic - Added a cavalry limit of 4 which can be configured in the admin panel - Training map no longer in the general map rotation
Stability & Bug fixes - Fixed server crash with loading cannons - Fixed spectator cam flipping out and going mental - Fixed interacting with the cannon barrel causing you to become tilted if the cannon was on a slope - Fixed a bug causing cannon projectiles to immediately explode when hitting someone and not penetrate properly - Player constructions now correctly show as being built when joining the server mid-session - Fixed musician T pose when scrolling - Fixed doors not being in sync when joining mid-game - Fixed a spectator crash - Fixed an animation glitch where you would twitch off to the left when firing - Fixed an artillery related crash
UI - Added tool tips to tell players why spawn UI buttons are greyed out - Fixed changing pages in the regiment list browser - Scoreboard performance improvements - Added Gamma options that save across settings - Added map name and game mode name to scoreboard UI - Mouse sensitivity and volume settings now save across sessions **Please note the UI doesn't update the new value until you reload - Added the latest regimental avatars
Performance - Lowered tick rate on scene objects to improve networking - Various server performance improvements
Hello and welcome to our 24th development blog! This blog is very exciting to both write and present to you as it is the last development blog before the game's initial steam release. Indeed, it is not a typo, Prime & Load: 1776 will be releasing on steam on the 25th of April
Hello and welcome to our 24th development blog!
This blog is very exciting to both write and present to you as it is the last development blog before the game's initial steam release. Indeed, it is not a typo, Prime & Load: 1776 will be releasing on steam on the 25th of April!
We have all been working hard to polish the game and solve any outstanding issues so that players can enjoy it as soon as possible and after lots of dedication, we have finally reached the point where we can give you a specific release date.
What to expect from the release version? Prime & Load will come to you feature complete. Meaning, a wide variety of regiments with line, cavalry, artillery and sapper units are already in the game with 4 different factions to choose from. The game also features a variety of gamemodes including Team Deathmatch, Battle, Siege and Duel. Appart from these major features, you will get to experience different linebattle aspects as never before and of course you can always shoot people's hats off!
What to expect from RSE after the release version? We will be working hard with hotfixes and new features to bring to you. People that participated in our semi-public test have already experienced the frequency of our patches.
Alongside the release announcement, here is some new content!
You will finally get to see our long awaited regiment tool for the first time and as a side, the character customization menu has been revamped!
We want to give a big thanks to everyone who helped make this project and all our alpha testers who have been with us for a very long time, supported, and helped develop this project from the early days! We would also like to thank everyone who participated in our public test to help us stress test our game a bit.
Prime & Load : 1776 is opening her doors for a limited time to 500 of you. We expect testing to last a week, in that week we will have many servers running along with events. To join read the description of this group - See you soon.
Prime & Load : 1776 is opening her doors for a limited time to 500 of you. We expect testing to last a week, in that week we will have many servers running along with events.
To join read the description of this group - https://steamcommunity.com/groups/pplltt