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Patch Notes (e1.0.2)

Hey everyone,

We have just uploaded another patch for you all.
This patch includes a variety of things so I will list them right away.

New Content
We have added a new map for you! (Valley_Forge)

Face Customization
- We have reintroduced face customization! Battles won't be clone wars anymore.

Regimental Overhead Banners
- Your own regiment's banner will now display on top of your head for teammates to identify you.

Practice Mode
- You can now play the game in offline mode from the main menu.
Select the practice mode to load up an offline version of our Training_Map.

Graphics
- Made tweaks to various textures in the game
- Slightly increased brightness across all maps

Gameplay
- Damage indicator now shows up for arty hits
- The damage indicator on the HUD now accumulates damage, for when you smash a whole bunch of enemies with a cannon shot
- Improved team balance logic
- Added a cavalry limit of 4 which can be configured in the admin panel
- Training map no longer in the general map rotation

Stability & Bug fixes
- Fixed server crash with loading cannons
- Fixed spectator cam flipping out and going mental
- Fixed interacting with the cannon barrel causing you to become tilted if the cannon was on a slope
- Fixed a bug causing cannon projectiles to immediately explode when hitting someone and not penetrate properly
- Player constructions now correctly show as being built when joining the server mid-session
- Fixed musician T pose when scrolling
- Fixed doors not being in sync when joining mid-game
- Fixed a spectator crash
- Fixed an animation glitch where you would twitch off to the left when firing
- Fixed an artillery related crash

UI
- Added tool tips to tell players why spawn UI buttons are greyed out
- Fixed changing pages in the regiment list browser
- Scoreboard performance improvements
- Added Gamma options that save across settings
- Added map name and game mode name to scoreboard UI
- Mouse sensitivity and volume settings now save across sessions
**Please note the UI doesn't update the new value until you reload
- Added the latest regimental avatars

Performance
- Lowered tick rate on scene objects to improve networking
- Various server performance improvements