Hello and welcome to our patch for May 2020! This time we've focused on bringing the game towards a much healthier state for hosting events and playing with your regiment. Many complaints were made towards our graphics / server stability & general clunkyness - we think in this patch we've done a great deal to ease these complaints.
Below you will find our *rough* changelog, we've been pushing ourselves hard this month to bring you as much as possible, we may have missed out a few changes.
Crash Fixes:
* Hopefully some crash fixes when using admin tools and a player leaves just as you're performing an action on them
* Fixed a crash when changing movement speed as spectator
Artillery:
* Fixed jittery dismounting from cannons
* Cannons can now be loaded from the side if the front is inaccessible
* All troop types can ride as a passenger on the artillery train
* Fixed an issue causing the player's view to sometimes become permanently limited if being killed while operating a cannon
Cavalry:
* Reduced range of the lance slightly
* Increased the rate at which a horse slows down when no movement input is provided
* Increased the speed penalty when knocking down a player
* Players who are knocked down will now have a much smaller hitbox while on the floor, making it very difficult to hit someone on the floor from a horse
* Riding while aiming incurs a large accuracy penalty, making shooting while moving much less viable
* Fixed momentum calculations in melee not being applied correctly on horseback
Melee:
* Fixed melee animations to be less bouncy, hopefully the whole thing will be much smoother
* Enemy players can no longer get as close to each other, hopefully making melee less frantic as players keep clipping inside each other
* Rebalanced momentum and damage for bayonets, melee in general should last longer with less damage being done
* Taking damage in melee will momentarily prevent you from priming an attack, hopefully making melee less spammy
* You can now fix bayonets (and remove them) with a key binding for weapons that support it
* You will now adopt the "advance bayonets" pose after a couple of seconds if marching forwards with a bayonet in melee mode
Ranged Combat:
* Rebalanced all ranged weapons for damage and viability over distance
* Muskets are now less viable at ranges of 100m (110 yards) or longer, with the ideal range being more like 75m (82 yards)
* Pistols are now less viable at ranges past 50m (55 yards)
* Pistols now only take 10 seconds to reload, vs 15 for a musket and 20 for a rifle
* Rifles are viable up to around 125m (135 yards)
* Overall, we expect this will reduce the number of long-distance engagements and allow troops to move more freely without worrying about taking heavy damage
General Gameplay:
* New loadout system. When selecting a troop you can choose a loadout for troops that can have more than one. Colonial militia for example can choose between a kentucky rifle, charleville musket or brown bess musket
* Can now vote to kick, change sapper budget, toggle team damage, start new maps,restart maps, swap sides and add maps to the queue.
* Gamemode fixes and improvements
* More Keybinding options ( Vote and bayonet unfixing)
* Scoreboard possible fix
* Bringing players no longer bounces you
* Soft reset to replace hard map resets.
Aesthetic Stuff:
* New intro movie when starting the game
* New loading screen
* Loading screens persist until the level is fully loaded, hopefully no more incidents of appearing under the map when loading a level!
* General animation fixes and improvements
* Clan Regiments added into the game
* Discord buttons
* Terrain Improvments
* Complete Faction retextures
* Hands, Hair improvements
* 54th Regiment of Foot now playable
* Hessian Thumbnails improved.
* Training Map Improvements
* Tag spacing
* Grass now loads on all maps