V0.101 Tooling updates
Updated Unity and our toolkits to include new bug fixes, faster loadtimes and support for new controllers. Gameplay updates & bug fixes coming soon!

Developer posts and news about this game.

Updated Unity and our toolkits to include new bug fixes, faster loadtimes and support for new controllers. Gameplay updates & bug fixes coming soon!

It's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned! Slightly increased the firerate of early game type enemies. Reworked the camera-mouse-look behaviour. It's now working

Another batch of fixes based on your feedback! After this we stop postponing V0.100 and finally add the tipple digits! Blackbeards gun item now takes bomb enhancements into account, and increased damage Card User item can no longer be used without a card The stat boosting active

Endless mode values now properly reset between runs Removed a couple of items & cards for endless mode 'one of each' card now gives useable items for endless mode Added wave number to the game-over screen Lifeless balance change; purple food amount is now rounded up for the a

Another big update for the game that brings a total new way to play! A new game mode to keep keep you on your toes while you fight wave after wave of ever increasing enemies, how far can YOU get!? As always, feel free to hop into our Discord to share any feedback or bugs! Endless

Finally another update! While I try to update the game every month, around the end of the 2nd week, 2 months have passed since the previous update, due to sickness and a small break. However, this update will include some bug fixes that were way overdue, and some nice QoL changes

A happy new year! Hope everything had a great holiday season :) With the holiday season behind us, we can dive into the new year of 2023 with some new and exciting updates coming up! The first one to kick us of introduces a replacement for the ship 3 boss! While they are certainl

Another month has passed, and we made some exciting progress over the last couple of weeks! Ranging from Big Tree changes, a gauntlet overhaul, sword slash reworks & being able to pet Naut the dog! Check out the weekly change logs in the library page if you want to know more.

As a couple of softlocks & crashes were found, a hotfix was in order.. The game now pauses when no longer in focus. Roachroom (below shop) on ship 3 no longer has a chance to softlock you. Tree boss offset-circle attack bullet speed reduced a bit (3.0 -> 2.7) Explosive &am

It's friday evening this time, as we spend a bit more time on a very important new feature; you can now pet Naut the dog! Most of the other changes focus on fixing some issues that came up from the previous patch, as it added/changed quite a bit of things. However, some new stuff

Back with another friday-noon update! This time with a bunch of BIG changes based on newly gathered feedback!!! Sword slashing aim has been changed to better fit the cursor direction, gauntlet (bullet hell dodge minigame) had a complete overhaul and Big Tree boss has been nerfed

A quick update in-between our normal schedule, as I felt these changes were important enough to justify a quick patch A new toggle in the settings menu has been added to enable "reduced motion sickness". This option Will remove the camera sway, cursor follow & deck waves. Cha

Monthly Update And another month has passed, lots of feedback gathered this time! This month was a bit different, as I tinkered a lot with the dungeon generator part of the game. As most of you know, the generator is creating a bunch of rooms, merging them and filling them with s

Monthly Update We're back again with another update! This time a bit smaller in size than usual. As an update with just a bunch of fixes isn't that interesting, I fast-tracked a mechanics that was still on the backburner; the green chests! These green chests finally made their wa

Monthly Information After a holiday break, we are back at it again with some interesting changes. This time we added some QoL changes and added some new features as well as the big highlight of todays update; Big Tree! Changes include a makeover & practise area in the harbour

We are back from a short break and ready for action! Some new features you you to play with this time. Changes Items in the shop & voodoo room can now be on sale, for 50% off! The gauntlet bullet hell room can now give you a black market as a reward! Added the black market, w

We added a new type of room to the game; gauntlet bullet hell! Try to dodge the bullet hell patterns for 1 min to get some nice rewards. This patch also includes the first batch of character changes, so stay tuned for more! Changes Bullet hell room Captain character is now the on

We updated the HUB/Harbour/Port area to make it a little bit more interesting, and let the player test out the weapons for the chosen character. Changes Hub area now has platforms on the south to practise dodgerolling You now have access to your gun in the hub area (unlimited bul

Monthly information This month was all about a new feature in the game; story pages! While it's still in its early stages, it already gives you a good idea of what's going on in those treacherous seas. We also cleaned up a lot of our older visual effects and skins that were still

For this version we updated our tweening system to a better & faster library. With these conversions, we revamped all existing tweens and refactored & cleaned old code. Changes Glass eye no longer gives you a laser sight, but increases gun damage & even better accurac