It's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned!
- Slightly increased the firerate of early game type enemies.
- Reworked the camera-mouse-look behaviour. It's now working right when looking left, a lot smoother & no longer wobbels when you have the map open on screen.
- Fixed One of each card & Barrel of Gunpowder to now drop the correct amount of items.
- Fixed the caged NPC from staying on the ship after you reload a run save where you freed him already.
- Added percentage values next to the sound sliders so you can have them all at the same volume!
- Reworked the daily challenge time library so it works more reliably.
- Overlay text for nearby triggers now works correctly again, instead of closing immediately.
- No longer soft-lock the player when tapping out of the game while certain UI element are active.
