Unity CVE Patched
Unity CVE patched. See for details.
Developer posts and news about this game.

Unity CVE patched. See for details.

Hello there. You probably saw this already, but ICYMI: Sir, You Are Being Hunted has been updated for the first time in several years, with the 1.5 patch . 64-bit Mac support is now a thing, loads of bugs have been squashed, and the servers are back online for multiplayer. Not on

BUY IT HERE!! Go! Go! Go! TRAILER HERE! <3

HERE'S A LAUNCH DATE ANNOUNCEMENT! ANCIENT ENEMY, the card battler by Grey Alien GMAES, (and written and art-directed by Big Robot's own creative director, Jim Rossignol) will be launching on Steam on Thursday April 9th! It's good! Check out the... SHINY NEW TRAILER! AND PLEASE D

Spooky, stealthy apocalypse survival game The Light Keeps Us Safe has snuck its way out of early access. Now you can tiptoe about; avoid mean robots; and upgrade your singular line of defence, a humble torch, in its full release. It s got a creepy new trailer to celebrate, too, s

Big Robot’s procedurally-driven horror/survival hybrid has finally snuck out of Early Access. The new v1.0 update marks a major milestone for The Light Keeps Us Safe, which first launched on Steam last October. The headline new feature of the new build is the addition of overall

Hello, (procedurally generated) World! As the headline quoth, we are out of Early Access and on to v1.0! Here’s a trailer for you to get those v1.0 chills... For this update we’ve just pushed to Steam there are some minor gameplay tweaks, bunker layout changes, and audio fixes. W

Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate

Hello! Happy Sunday, everyone. We've just pushed up an update with a couple of minor changes. Removed some legacy shaders which were hitting the fill rate on specific set ups and causing frame-rate drops. I'm not 100% certain I got all of them, but will continue to go through pro

But we thought we'd let you know anyway. We've got a new build going up in a few moments and it'll do the following: - Rework templates for further optimisation. - Speculative fix for scarecrow not appearing. - Tweaked ending to be smoother and have a menu return interaction. And

Hello there! May 2019! A futuristic month. Things have calmed down a bit at BR Towers (ie the kitchen offices spaces that we work in) and we've got busy. As we mentioned in the last report, Tom and Jim have had a fairly tough year so far, which is why this update has taken us a l

Hey, Robot friends! Just a quick note to let you know that Big Robot's own Jim Rossignol has written the story for Grey Alien's ANCIENT ENEMY - an atmospheric RPG card where the baddies have already won - due out this summer. It's going to be great! You can, almost certainly shou

Hello! Apologies for the general silence over here (psst, follow us on Twitter for more regular blithering from HQ.) The awkward truth is though that Tom and Jim have been buried beneath slabs of real life problems since Christmas, which has made things a bit slow going in Game M

Having already unleashed a new horror upon you earlier this week, we have updated again with the opening of the fifth gate within the bunker. IMPORTANT NOTE: this represents a sort of opening up of options at this point, as there is no further light type to unlock. We are essenti

Brr! It's a quick and minor update, but it means a new enemy is stalking us across the gloomy spaces of The Light Keeps Us Safe, and it's one that is initially invisible and (almost) unstoppable! We're certain you'll figure out some ways to take him on, of course... This chap has

Hello! And here we are again with an update for The Light Keeps Us Safe. It's live! We've mostly been trying to make things harder on you for this update. We have a new and more terrifying robot drone patrolling our achingly atmospheric landscapes, as well as new environmental ha

BEHOLD: Light has been updated! A new exit out of the bunker has appeared! And it leads to a place where that freshly unlocked DISSOLVER BEAM is going to come in pretty useful for, well, staying alive and stuff. This update includes: A new and horrible "moorlands" biome, with two

Just letting you know another quick update coming in now. It's mostly fixes and Quality Of Life stuff. Like so: Bunker entrance lights enbrightened. Portal mote count increased. (More required per light. And no, you can't turn the machine on yet anyway, sorry!) Misc minor bug fix

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser s sneaking through the machine apocalypse with his trusty (and seemingly magical) torch in robo-romp, The Light Keeps Us Safe. Developer: Big Robot Ltd Publisher: Big Robot

Hello! Still no fix for the crazy ladder thing (it's something to do with multiple colliders!) but we have some other fixes in a patch that's going up right now: Speculative fixes for alt-tab issues Upgrading the flashlight recharges it Game autosaves when recharging the light Tw