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SUNDAY TWEAKINGS: A Fixing-Things Update

Hello!

Happy Sunday, everyone. We've just pushed up an update with a couple of minor changes.

  • Removed some legacy shaders which were hitting the fill rate on specific set ups and causing frame-rate drops. I'm not 100% certain I got all of them, but will continue to go through props and remove/replace in the coming week.
  • Altered behaviour of the Spidership so that it's not possible to become "trapped". We had this feedback from a few people with regards to save points being under where a Spidership had moved to. It should be possible to now escape these situations without getting blasted to dirt.
  • A few template tweaks and building alterations. These are super minor, positions of certain trap spawns etc, but have been on my list to fix.

More soon!

-BR