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THE LIGHT KEEPS US SAFE - Some Fixes & An Invisible Humanoid!

Brr! It's a quick and minor update, but it means a new enemy is stalking us across the gloomy spaces of The Light Keeps Us Safe, and it's one that is initially invisible and (almost) unstoppable! We're certain you'll figure out some ways to take him on, of course...

This chap has been seeded through a bunch of the later environments, so he should appear in both new and old games, but the best way to check him out is to start over. Yes, he's rather invisible, but don't worry, there are some visual clues, and you'll certainly hear him coming.

The update, which we've just pushed live, also has some prep work and fixes for another patch which will arrive later this week, bringing with it a new "ashen" biome, with a new gate opening in the bunker! That's just a few more days off.

In the meantime, please do leave us a Steam review, they really do help.

Those changes in full:

  • New INVISIBLE HUMANOID now spawns across a series of levels.
  • Bottle smash audio rebalanced vs new AI hearing, movement and response (this will probably remain a work in progress for a while!)
  • Various obscure textures compressed to help with performance and overall use of memory buffer. Those super-detailed ceiling textures really weren't doing us any favours...
  • Missing colliders added to the fancier barrel models.
  • A bunch of particle effects dialled back to help with frame rate drops in specific areas. It looks like 99% of this is multiple transparencies causing horribleness, and we'll continue trying to improve it.
  • Terrain and model setup for the new biome.

More (quite) soon!

cheers,
-BR