Hyperspace Dogfights

Sleeper Games

Released
May 14, 2018
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hyperspace Deck Command Launched!

    Hey There Hyperspace Fans Sleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. View game page You’ll assemble a massive space force from unit and tech cards, whic

  2. Developer post

    Hyperspace Deck Command Demo 2 Is Here!

    The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam . This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and

  3. Developer post

    Hyperspace Dogfights Version 1.224 (End-Tech)

    -Omni HE Displacer shot friction reduced. -Fixed Artifact Lottery not appearing in data cloud until first acquired. -Fixed a problem with End-Tech Autoloader unlock.

  4. Developer post

    Hyperspace Deck Command Demo Released!

    Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now

  5. Developer post

    Hyperspace Dogfights Version 1.222/1223 (End-Tech)

    1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to

  6. Developer post

    Swirl W@tch is here! (Hyperspace Anthology Vol 2)

    Attention all aces: My next game has just launched. In Swirl W@tch you will stealth-infiltrate the ravaging industries of Cloud 2, a vibrant gas-giant that has become the new Floatoid homeworld. Use sonar and lidar to track corporate guard forces, eliminate or capture ships using

  7. Developer post

    Swirl W@tch Releases On April 5th!

    Attention all aces. My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar to track guards, employ a wide variety of tactics and gadgets against th

  8. Developer post

    Swirl W@tch Now Got a Demo on Steam!

    Attention All Aces My gas-giant-stealth-infiltration-immersive-simlet Swirl W@tch got a new demo out. Head over to the game page if you want to give it a try and maybe whishlist it while you are there. Also I'd love to hear your feedback! <3 <3 <3 ] Stefan - Sleeper Game

  9. Developer post

    Swirl Watch Announced

    Hi Everyone It has been six month since the release of ---Red---Tether--> and my next game is now well underway. I’m happy to officially announce Swirl Watch , a stealth-action roguelite that takes place in the dense atmosphere of an over-exploited gas giant. If you want to kn

  10. Developer post

    Hyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech)

    1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter display a default if it fails to load a chatter entry - Slightl

  11. Developer post

    Hyperspace Dogfights Version 1.212 (End-Tech)

    With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion

  12. Developer post

    Red Tether Launched!

    Attention All Aces! The next game set in the Hyperspace universe has arrived. ---Red---Tether--> is now available for PC and Linux, featuring tether-based space battles that revolves entirely around linking yourself with opponents or them with each other. You crash vessels int

  13. Developer post

    Red Tether Releases on January 18th

    Hi There Aces My new upcoming game about crashing spaceships into another is pretty much complete. I'll be running a public beta here on Steam till ---Red---Tether--> officially releases on January 18th, so if you don't mind some bugs and want to give final feedback then head

  14. Developer post

    ---Red---Tether--> Demo Launch!

    Hi There Aces News from the hyperspace universe: ---Red---Tether--> is featured during the ongoing Steam Next Fest and it just had it’s Demo released! I’d love to hear your feedback if you give the game a try. It got a new teaser too: If you wanna know more about the game then

  15. Developer post

    ---Red---Tether--> Announced

    Hi There Aces Turns out I‘ll put out another game this year, or at least I hope so: ---Red---Tether--> just got officially announced and it is planned to be a small, faster release and overall more condensed experience than Hyperspace Dogfights. The game is about 50%. I wrote

  16. Developer post

    Version 1.208 (End-Tech) change_dog.txt

    Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing

  17. Developer post

    Version 1.206 (End-Tech) change_dog.txt

    -Technophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works based on damage taken from enemy shots and explosions (colli

  18. Developer post

    1.203 End-Tech Is Here!

    After another week of testing, 1.203 End-Tech is now available for all you aces out there. The update largely revolved around item concepts I had in my backlog for a long time now. Among other things, in End-Tech you can: -Get more effective wingmans than those flimsy drones -Att

  19. Developer post

    Version 1.203/1.204/1.205 (End-Tech) change_dog.txt

    New Content -27 new passives added -8 new weapons added -3 new actives added -Added as unlocks for: MK1 jets endless wave 6, jet-phage wins, challenge-phage mastery (wins across 6+ jets), zero casualties run, flawless run -Added a couple new weapon prefixes that make use of recen

  20. Developer post

    Version 1.2: End-Tech Is Approaching

    Hyperspace Dogfights will get another small content update. Version 1.2: End-Tech is about 40% done and planned to released within the next weeks. It will add about 30 new items, mostly as late game unlocks for Technophage wins and mastery. Offense orbitals, new explosive damage