1.222 (End-Tech)
- Heatsink Launcher now starts with 3 max charges.
- Hardlight Harpoon is now tier 2.
- Hardlight Harpoon no longer uses charge if it does not find a target.
- Some effect from Crowd-sourced Displacer are now capped.
- Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds.
- Added fallback behavior for player missile marks if no homing targets remain.
- Added fallback to ensure that a late game boss dies correctly.
- Fixed [redacted] being extremely astonished by your ability to parry melee.
- Fixed chest malfunctions never taking full effect on opening.
- Fixed some beams not being able to profit fully from high shot bounce stat (?)
- Fixed Active Amp being assigned to multiple loot pool tiers.
- Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?)
- Fixed nearest threat indicator pointing towards non-threatening objects.
- Fixed underground ceiling shot collision not taking effect.
- Fixed fury shield dash applying regular dash counter-force.
- Fixed Sticky Ammo using wrong pause description.
- Fixed Heatsink Launcher breaking a late game challenge mode.
- Fixed Hardlight Harpoon sometimes turning into a permanent zero damage nanowire.
- Fixed Hardlight Harpoon being able to target attachments that have already been ripped.
- Fixed High Altitude Carrier launch force being applied to other fighter enemies.
1.223 (End-Tech)
- Fixed some player missiles not having ahead position set.
- Fixed some inconsistencies with shot effect chances on burst fire weapons.