1.215 (End-Tech)
- Flexlight Bow charge damage buffed (6-->9)
- Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds
- Added a safeguard that makes combat chatter display a default [unintelligible] if it fails to load a chatter entry
- Slightly optimized the way loot id is checked when picking up items
- Lowered count requirements for death/games played unlocks
- Space tether kinetic barrage wave count reduced (4-->3)
- Space tether rocket phase now starts with higher fire rate but slows down over time
- Space tether emp phasees: attack rate nerfed
- Space tether segments are now valid homing targets (but are still immune to missile redirects)
- Fixed situations in which opposing side space tether would not randomize it's attack phase correctly (?)
- Fixed stray pixels on a shore rock sprite
- Fixed a Mil-grade Cornucopia not unlocking correctly (?)
- Fixed Shield Overcharger requiring 10 times more max shield to unlock than advertised
- Fixed some item related unlocks requiring another item to be picked up in order to trigger
- Fixed uranium armor self damage resetting coolness
- Fixed missing description for Mirror Sphere active
- Fixed a missing entry on wave advance chatter
- Fixed boss rush not disabling endless mode correctly on specific run conditions
- Fixed some typos
1.215b (End-Tech)
- Fixed a bad interaction between kill shot procs and night vision zone
- Added a safeguard to counteract situations in which the space tether would not randomize an attack phase correctly
- Space tether defense sliders are now immune to most status effects
1.216 (End-Tech)
- Drone Flock now adds a marker on your ship to make it stand out more from your flock
- Lowered damage flock drones take from prop/ground collisions (12/s-->4/s)
- Fixed player sometimes being able to take ground/ceiling collision damage during jumps
- Fixed player position helper appearing too early when colliding with command system zone ceiling
- Fixed some typos
1.218 (End-Tech)
- Fixed a Mil-grade Cornucopia not unlocking correctly, again (?)
- Fixed player gaining more charge from damage than intended
- Fixed some enemy wrecks still granting charge when damaged
- Fixed boss rush mode still enabling endless under certain conditions (?)
- Taking heart damage should no longer interfere with accumulating damage
- Fixed some typos