Guards of the Gate

Prince Game Studio

Released
Jan 30, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Guards of the Gate V1.0 Released!

    All things from the early acces roadmap is done and some more too (based on your ideas) and all known bugs and glitches are fixed. Special thanks to all Early Access players! I read all reviews, discussions you wrote and watched the most gameplay video you made. Your feedback and

  2. Developer post

    0.92 - Hard difficulty and preparing for release

    Campaign hard difficulty is added Need to complete the normal campaign in order to play on hard (if you have the achievement you don't need to do it again) And a lot of bug fixing, smaller balance and gameplay changes: Gameplay -Vendor now has unlimited stock and he also trades e

  3. Developer post

    0.91 - New class: Ninja

    New class: Ninja She is a melee fighter with high speed and great damage but she has low health. Balance changes Mutant -Mutant character stats changed: now he has 35 health(+5) and 0 armor(-20), but gain 3(+1) hp per level -Mutant armor's talent also reworked: Tier1 Armor talent

  4. Developer post

    0.81 - Trap Hex and New Skills

    New hex: trap You can disarm traps by solving a mini puzzle. In case of success, it grants xp otherwise it damages heroes. New skills: Wizard - Ice form : Grant very high armor bonus buff and taunt nearby enemies Mutant - Demoralizing Roar : Slow all enemies Ranger - Mark the pre

  5. Developer post

    0.7 - Achievements and Arena difficulties

    Achievements added to the game Arena mode -hard and expert arena difficulty added to the game Campaign "Ancient horn" event added "Magic column" event added Bugs: -statue bonus life bug fixed (cause some unexpected heals between fights)

  6. Developer post

    0.63 - Event hex

    New hex: Event Added some event hex to the first 3 chapters in campaign mode (soon more will be added). These hexes grant some optional bonus or quest with rewards. Balance changes: -Wizard - Burning Ground: bonus dmg decreased from 150% to 130%. -Wizard - Ice Spike skill: bonus

  7. Developer post

    0.62 - New Items + Arena mode

    New Items 15 new items added to the game 5 legendary and 10 rare items Arena mode New mode added to the game: On the character selection screen new checkbox appears if you got statue bonuses at least 10 times. If checkbox checked it will start an arena game: - There are 30 waves

  8. Developer post

    0.61 - New class: Shaman

    New class: Shaman She can support the team with totems and heals or build up higher damage or deal damage over time (depend on the build). Balance changes: Armor mechanism reworked: now characters can have unlimited armor, but the damage reduction is not linear anymore, it means

  9. Developer post

    Guards of the Gate is Now Available!

    Guards of the Gate is now available to buy on Steam! As you can see on the roadmap the game essential part is ready, however it is early access: there are few stories and dialog elements and some bugs can occur. I hope you will enjoy the game, and every idea/suggestion/critics ar

  10. Developer post

    Weekly Update 4: Last month's progress

    Hey everyone, if everything goes well, there will be only one more progress update, then the game will ready for release. Here are some of the last month's new features: I've finished the Wizard's skills (so 4 heroes are done, the shaman will be the 5th hero, but maybe it will be

  11. Developer post

    Weekly Update 3: Gameplay Video + Last week's progress

    Hi there! After long silence here is the next update. Worked on to improve new dungeon map mechanics, it took some time, but I think it became very good. Last week I uploaded a gameplay video with it. With these developments the release date postponed to June, I am really sorry f

  12. Developer post

    Weekly Update 2: Dungeon map reloaded

    Hey everyone, just finished the redesign of the level chooser and dungeon maps, and organized into one unit. It's fit much more functional for the game and I think it's more beautiful too, hope you will like it! Trying to finish the game in next 2-3 weeks. That's it for now, than

  13. Developer post

    Weekly Update 2: Dungeon map reloaded

    Hey everyone, just finished the redesign of the level chooser and dungeon maps, and organized into one unit. It's fit much more functional for the game and I think it's more beautiful too, hope you will like it! Trying to finish the game in next 2-3 weeks. That's it for now, than

  14. Developer post

    Weekly Update 1: In-game intro

    Hey everyone, just finished the in-game intro, what you can watch here: Now continue working on talent trees and dungeon maps. Plan to finish the game in the next 3-5 weeks, so stay tuned. (You can add Guards of the Gate to your wishlist and follow the progress on Steam) Thanks f

  15. Developer post

    Weekly Update 1: In-game intro

    Hey everyone, just finished the in-game intro, what you can watch here: Now continue working on talent trees and dungeon maps. Plan to finish the game in the next 3-5 weeks, so stay tuned. (You can add Guards of the Gate to your wishlist and follow the progress on Steam) Thanks f