
New Items
15 new items added to the game
5 legendary and 10 rare items
Arena mode
New mode added to the game: On the character selection screen new checkbox appears if you got statue bonuses at least 10 times. If checkbox checked it will start an arena game:
- There are 30 waves of Monsters
- The waves will get harder every time
- Heroes can collect minor buff hexes
(This mode is really new and early, so every feedback/idea is welcomed)
Balance changes:
Heroes
-Ranger - Prepared Strike skill: bonus dmg increased from 100% to 125%.
-Knight - Holy Blast skill: bonus dmg reduced from 180% to 150%.
-Wizard - Ice Spike skill: bonus dmg increased from 120% to 150%.
Heroes base critical bonus dmg reduced to 50% from 100%.
Items
-"Wing of Bat" (+1 Speed) item rarity changed from common to rare.
-"Ring of lifestealing" item lifestealing now scales with character level (half per level, rounded up)
Gameplay
-Changed and balanced the item rarity generation (now have more chance to get rare(green) or legendary(blue) items)
-Skill shrine spawning chance greatly increased on early maps (2,3,5).
-Skipping tutorial gives the same xp and same bonus skill as if team completed it.
Bug fixing:
-Fixed some skill description typos.
-Mutant - Endless fight now work properly.
-Now while heal spell is active character stats become visible with mouse over. (in the right upper corner of the screen)
-and a really tecnically: pdb files added to build, so if any error occurs it will be much more detaild in a log file.
Earlier patches:
0612
-Bug: Missing fire totem skill and buff description fixed.
-Bug: All skill and talnet descripton on charater page in now fully visible
0611
-Bug: Fixed a bug the occasionally cause the team marker character doesn't
start the move after the hex flipped on hex map.
-Balance: Shaman - Earth and Fire totems cooldown is reduced to 3 turn.