
New class: Ninja
She is a melee fighter with high speed and great damage but she has low health.
Balance changes
Mutant
-Mutant character stats changed: now he has 35 health(+5) and 0 armor(-20), but gain 3(+1) hp per level
-Mutant armor's talent also reworked:
Tier1 Armor talent swapped to Toughness (+15% health)
Tier3 Like a mountain: Gain armor bonus equal character's maximum life
Tier4 Berserker: Grant +x% damage (x equal character's max life)
Skills and Buffs
-Protection (Knight's Encouraging Shout skill) and Fury (Mutant's Rage skill) last 1 turn longer
-Knight's Encouraging Shout, Mutant's Rage and Shaman's totems now work
without range limitations (effects every ally)
Items changes
-Increased spawn chance of armor items.
-Bleed and poison resistant items' value has increased
Gameplay changes and bug fixing
-Every character gets 3rd skill on the last battle of the tutorial (or after skip the tutorial)
-Three new enemies added (Please note some new monsters seems stronger than average, but every monster has a hidden "power" number, so strong enemies will be paired with lesser group or weaker group)
-Levels' size slightly increased
-Enemy hex spawn rate slightly increased
-There is chance to smaller group of enemies will spawn, harder enemy groups now give more reward (xp and gold)
-Range Resistance passive skill now works properly
-Fixed trap hex bug in the last chapter.
-New event added: There is a small chance for a very strong troll encounter spawn on the map, which - if you defeat him - give high amounts of gold.
UI
-Enemy's Frost Blow skill description now indicates the skill area damage range is 2.
-Enemy skill description now indicates if the skill is passive.
-Fixed the bug, which caused the starter character of the order grid didn't show life value.
-Fixed some glitches on tutorial map's character window
-Reordered skills on the character window (now the first 3 skills are the starter skills)