
Campaign hard difficulty is added
Need to complete the normal campaign in order to play on hard (if you have the achievement you don't need to do it again)
And a lot of bug fixing, smaller balance and gameplay changes:
Gameplay
-Vendor now has unlimited stock and he also trades every time when revisiting him.
-Reveal hex now works 2 range
-Two only-ninja items added to the game
-Increased chance of skill shrine spawning
-Trap hex damage is increased
-Statue spawns chance is increased on higher levels
-The special Troll encounter now only can appear in chapter 2 and chapter 3, and gives more xp
-Character's window health and damage tooltip now contain the information about level up stat increased
Balance
-Enemies rebalanced, armor, life, damage and some abilities are modified/added.
-Statue armor bonus increased from 2 to 3
-Wizard Ice spike skill's cooldown is reduced to 3
-Knight's "Reinforced armor" talent armor has increased to +30 armor from +20 armor
-Wizard's "Magic armor" talent armor has increased to +25 armor from +15 armor
-Wizard's Ice form: armor bonus increased from 150 to 200
-Enemy defensive stance skill: armor bonus increased from 70 to 80
-Shaman tier 1 talent and lesser heal skill nerfed a little
-Ancient shield item now give +50% reflect damage if the character has no buff (old version only gave +25%)
Armor buff/debuff values are increased
-Armor weakened now give -60 armor
-Knight "Protection" armor bonus increased from +20 to +25
-Shaman "Stone totem" armor bonus increased from +15 to +20
(and talents's value related to these skills also changed)
Bug fixing
-Fixed the ui bug which cause health bar was not updated after passing or bleed effect
-Fixed the bug which cause trap didn't disappear
-On enemy's with Iron will skill now correctly doesn't appear the debuff icon
-Enemy's Frost Blow attack now correctly only damage forward
-Order grid bug fixed (sometimes grid didn't show correctly the current unit)
0.911
-Bugfixing
-Knight Holy blast damage decreased from 120% to 80%