
New hex: trap
You can disarm traps by solving a mini puzzle. In case of success, it grants xp otherwise it damages heroes.
New skills:
Wizard - Ice form: Grant very high armor bonus buff and taunt nearby enemies
Mutant - Demoralizing Roar: Slow all enemies
Ranger - Mark the prey: Cause armor debuff to target and grant speed bonus to the caster
Knight - Regeneration: Grant healing over to next 2 turn
Shaman - Primal strike: Prevent all enemies from using active abilities for 2 turns (bosses for 1 turn)
8.0 Balance changes:
Knight
-Talents order sightly changed
-Bravery talent armor bonus increased from 30 to 40 armor
-Holy blast skill damage decreased from 150% to 120%, but now also prevent the target from using active abilities for 2 turns
Wizard
-Wizard concentrate talents (Positive thoughts, Time domination) also grant +1 speed bonus
Ranger
-Smoke bomb skill now finish cooldowns on skills without talent
-Flash from the shadow talent reworked: "While affected by smoke bomb ranger skills have not cooldowns".
Gameplay and bug fixing:
-Enemies from now will use stunning and sleeping only if there is a valid target for it
-Enemies from now will use "Lighting strike" area damage spell with maximizing target numbers.
-fixed the ui glitch, which show game mode chooser before choosing game slot
-Chapter 4 sound bug fixed (some sound did not play properly)
0.701 achievements added and arena achievements fixed