
New class: Shaman
She can support the team with totems and heals or build up higher damage or deal damage over time (depend on the build).
Balance changes:
Armor mechanism reworked: now characters can have unlimited armor, but the damage reduction is not linear anymore, it means the same armor bonus gives a bigger reduction with lower armor than with high.
Examples:
0 armor -> 0% reduction
25 armor -> 20% reduction (+25% effective health)
100 armor -> 50% reduction (+100% effective health)
(actualdamage = damage * (100 / (100 + armor)) )
Statue bonuses are nerfed a little bit.
Armor bonus reduced from 3 to 2.
Life bonus reduced from 2 to 1.
Critical chance bonus reduced from 2 to 1.
Critical damage bonus reduced from 10 to 5.
Heroes:
-Ranger - Smoke Bomb skill: duration is increased from 1 to 2.
-Ranger - Aimed Shot skill: dmg increased from 200% base dmg to 220% base dmg
-Knight - Breaker Slam skill: dmg increased from 50% base dmg to 100% base dmg
and the granted armor debuff increased from 20% to 40%
-Knight - Encouraging Shout: protection grants 30% armor.
-Mutant - Talents with armor reworked for new system.
Fixed bug:
-Knight Cleave skill hit enemies twice
-Remaining HP and other talents from previous team's character effected new game team (probably fixed, but every feedback is welcome)
Fixed bug with earlier patch:
-Statue and Skill dialog window didn't show up on some computers with some resolution.
-Rare items with class spec skill bonus didn't work well: didn't grant the bonus damage.
-Ranger "Weak point" talent didn't grant the bonus to base attack
Added feature with earlier patch:
-Tutorial now skipable (There is a button below prolog window), if you have least 1 statue bonus.