Changelogs Fixed the order of peer's favour. Re-positioned the text box for runes at the Gate. Some grammatical correction. Nerfed feather weight reduction from 35 to 30.
Changelogs You can now use the clock in your Hall to reset map progress. Caffeine decay now tick every 5 sec, down from 1 sec. Increased caffeine decay scaling per hour. Changed some peer's dialogue. Added an exit option in the status window. Moved splash screen during startup to
Changelogs
You can now use the clock in your Hall to reset map progress.
Caffeine decay now tick every 5 sec, down from 1 sec.
This is a major update. If you have any run prior this update, finish or abandon it before updating. Refer to Update 1.18. Changelogs The game aspect ratio increased from 17:13 to 21:13 New HUD design. HUD is now an actual Head-up Display (moved from the bottom to top) Slight cha
This is a major update. If you have any run prior this update, finish or abandon it before updating. Refer to Update 1.18.
Changelogs
The game aspect ratio increased from 17:13 to 21:13
New HUD design. HUD is now an actual Head-up Display (moved from the bottom to top)
Slight change to some map layout to match the new aspect ratio.
Horizontal AoE for screen damage increased from 8 to 9.
Initial starting parameters now doubled to reduce power spike when obtaining novelty.
Rescaled enemy stats to match new scaling.
Nerfed Resistance effectiveness against trap damage by half.
Shovel is now used without accessing the inventory. Usage increased from 2 to 3.
Reduced max cash from 9999 to 999.
All room pieces now available without needing to be unlocked.
Fixed critical error with Card effect.
New visuals for room exit indicator.
Entering a room now ping your character location, you are less likely to lose track of your character now.
We have a new title screen now. Store page will be updated later. Changelogs Reworked revive and express soul mechanic : Previously, express soul revives you on death. Now it add points toward a "Revive" when used, cost increased with each use. Revive charges can be viewed from t
We have a new title screen now. Store page will be updated later.
Changelogs
Reworked revive and express soul mechanic:
Previously, express soul revives you on death. Now it add points toward a "Revive" when used, cost increased with each use.
Revive charges can be viewed from the Bonus tab.
Adjusted Leilah's favour to include Revive.
Adjusted some novelties to add Revive.
Deliah's mailbox now cost 1 Revive instead of killing you.
Reviving now remove 50% of all ailments.
Map progress now fully persist between runs. (You still need to clear 6 maps before reaching the gate)
This is a major update. If you have any run prior this update, finish or abandon it before updating, otherwise that run will encounter errors. You can disable automatic update by right clicking the game in your library > go to properties > updates > automatic updates >
This is a major update. If you have any run prior this update, finish or abandon it before updating, otherwise that run will encounter errors. You can disable automatic update by right clicking the game in your library > go to properties > updates > automatic updates > select 'Only update this game when I launch it'.
Express soul reduce doom stack by 33%, down from 50%.
Reviving now remove 25% all ailments stack.
Reduced peer item request quantity from 6-20 to 5-15.
Peer request reward per export increased.
Looting after room clear no longer give bonus export.
Increased export drop chance from 25% to 33%.
Sack item buff duration increased.
Local Map item now cheaper to be crafted and bought.
Add 10 new abilities, cannot be learned from peers.
Add 21 new cards, these cause invasion when played.
Trap detect range increased from 2 tiles to 3 tiles.
Nikolin's workshop now wider and has locker.
Locker in peers' base can now be extorted.
Peers now have new dialogue when asking for more loans.
Basil now call Suraya as Nisa again.
New icon for resistance stat.
Changed icon for Cleric blessing buff.
New icon for mailbox node. 'Mailbox' changed to 'Postbox'.
Fixed some passive ability text that use legacy belly system.
Soulblaze passive damage increased from 100% to 150%.
Increase shipment price variation from 3 to 5.
Base shipment price increased from 30$ to 40$.
Replaced all peers' favour that increase shipment price.
Map Changes
Map size compressed from 9x9 to 7x7, roughly 40% reduction in map size; so now it's easier to reach all those nodes and complete the map.
Map nodes no longer overlaps when initially generated.
Updated visual for both mini-map and large map.
Passive Changes
Previously, you learn passive ability from a peer by gifting them with import, obtainable from the smuggler in the harbour. This update now simplified the process by allowing you to learn passive directly from the status window.
Smuggler no longer sells Import item.
Import replaced to 'Moon Lens', obtainable from novelty chest.
You still need to unlock the passive by gifting a peer with a 'Moon Lens' once.
Selling shipment, completing peer request, obtaining novelty, or peer's favour now add points toward your next 'Moon Lens'.
There's currently a typo in the name, it will be fixed on next update.
Get Coffee Crawl and a bunch of other games at a dirt cheap price (metaphorically) at IndieGala here. Anyway, nothing new for this update. Just adding some file chunks to be used for future update. Fixed some typo Updated peer dialogue. Fixed incorrect tootip display. Changed som
Get Coffee Crawl and a bunch of other games at a dirt cheap price (metaphorically) at IndieGala here. Anyway, nothing new for this update. Just adding some file chunks to be used for future update.
Fixed some typo
Updated peer dialogue.
Fixed incorrect tootip display.
Changed some card names and icon.
By the looks of it, nobody has managed to beat this game yet. It's alright, I can't even beat ADOM despite playing it for 4 years.
Get Coffee Crawl and a bunch of other games at a dirt cheap price (metaphorically) at IndieGala here. Anyway, nothing new for this update. Just adding some file chunks to be used for future update. Fixed some typo Updated peer dialogue. Fixed incorrect tootip display. Changed som
Get Coffee Crawl and a bunch of other games at a dirt cheap price (metaphorically) at IndieGala here. Anyway, nothing new for this update. Just adding some file chunks to be used for future update.
Fixed some typo
Updated peer dialogue.
Fixed incorrect tootip display.
Changed some card names and icon.
By the looks of it, nobody has managed to beat this game yet. It's alright, I can't even beat ADOM despite playing it for 4 years.
Sometimes, I like to pretend like there's a lot of people playing this game. Adjusted some novelty to give cards. Elite foe now always say their defeated line. Finishing a run now display upgrade level obtained at the hall (display nothing if it is 0) Furnace trap now stuns. Unif
Sometimes, I like to pretend like there's a lot of people playing this game.
Adjusted some novelty to give cards.
Elite foe now always say their defeated line.
Finishing a run now display upgrade level obtained at the hall (display nothing if it is 0)
Furnace trap now stuns.
Uniformed all cards sell price.
Most doodads in peer base are now destructible with anarchy mode. Doing so will earn a little exp and damages your reputation.
Partner now spawns in the starting room of each map. Talking to them will grant their respective buff:
Added a new function for Paul's casino; card exchange.
Added a new function for Cameron's server room; novelty duplicate. Can be used once every 8 novelty obtained at no cost. Usage is limited by your upgrade level.
Sometimes, I like to pretend like there's a lot of people playing this game. Adjusted some novelty to give cards. Elite foe now always say their defeated line. Finishing a run now display upgrade level obtained at the hall (display nothing if it is 0) Furnace trap now stuns. Unif
Sometimes, I like to pretend like there's a lot of people playing this game.
Adjusted some novelty to give cards.
Elite foe now always say their defeated line.
Finishing a run now display upgrade level obtained at the hall (display nothing if it is 0)
Furnace trap now stuns.
Uniformed all cards sell price.
Most doodads in peer base are now destructible with anarchy mode. Doing so will earn a little exp and damages your reputation.
Partner now spawns in the starting room of each map. Talking to them will grant their respective buff:
Added a new function for Paul's casino; card exchange.
Added a new function for Cameron's server room; novelty duplicate. Can be used once every 8 novelty obtained at no cost. Usage is limited by your upgrade level.
I'm thinking of a witty remark to put on the headline, but nothing comes out. So here's some plain information: Peer request is now given directly by peers. Quest NPC removed. Added Cleric NPC as a replacement; pay to receive blessings that increase exp gain for a while. Completi
I'm thinking of a witty remark to put on the headline, but nothing comes out. So here's some plain information:
Peer request is now given directly by peers. Quest NPC removed.
Added Cleric NPC as a replacement; pay to receive blessings that increase exp gain for a while.
Completing a map now remove 20% of all ailments.
Initial difficulty now reduced when starting a run on higher map to balance out the much harder enemies.
Lowered some enemies move speed.
Help manual in the hall moved to a more obvious spot.
Quirk and class descriptions now display their abilities.
Adjusted some abilities to use the new belly mechanic.
More typos fix and grammatical correction.
Your settings may be reset by this update.
This game might not be the best Roguelike or RPG out there, but it does get perpetually updated. We'll get there eventually...
I'm thinking of a witty remark to put on the headline, but nothing comes out. So here's some plain information: Peer request is now given directly by peers. Quest NPC removed. Added Cleric NPC as a replacement; pay to receive blessings that increase exp gain for a while. Completi
I'm thinking of a witty remark to put on the headline, but nothing comes out. So here's some plain information:
Peer request is now given directly by peers. Quest NPC removed.
Added Cleric NPC as a replacement; pay to receive blessings that increase exp gain for a while.
Completing a map now remove 20% of all ailments.
Initial difficulty now reduced when starting a run on higher map to balance out the much harder enemies.
Lowered some enemies move speed.
Help manual in the hall moved to a more obvious spot.
Quirk and class descriptions now display their abilities.
Adjusted some abilities to use the new belly mechanic.
More typos fix and grammatical correction.
Your settings may be reset by this update.
This game might not be the best Roguelike or RPG out there, but it does get perpetually updated. We'll get there eventually...
Discount is ending in 6 hour! Get it now and save... 1 dollar (it's something). Character skin and name change now available on start without needing to be unlocked. Fixed a bug regarding gibbed enemy corpse. Fixed some grammatical mistakes, plus text update. Added anarchy mode s
Discount is ending in 6 hour! Get it now and save... 1 dollar (it's something).
Character skin and name change now available on start without needing to be unlocked.
Fixed a bug regarding gibbed enemy corpse.
Fixed some grammatical mistakes, plus text update.
Added anarchy mode section inside the tutorial. Can be accessed by starting a new game, just don't finish the tutorial if you have an ongoing run in your autosave.
Credit option now displayed on the title screen. Removed credit access from the hall.
Your map progress now partially persist between runs.
Map-node icon updated.
You now have the ability to pause and view the map in detail by pressing 'M' (default setting). You may need to configure this in 'Keyboard Config' from the option menu, simply press 'Default Keyboard Layout'.
Leave your suggestion in the comments below, or in your review.
Discount is ending in 6 hour! Get it now and save... 1 dollar (it's something). Character skin and name change now available on start without needing to be unlocked. Fixed a bug regarding gibbed enemy corpse. Fixed some grammatical mistakes, plus text update. Added anarchy mode s
Discount is ending in 6 hour! Get it now and save... 1 dollar (it's something).
Character skin and name change now available on start without needing to be unlocked.
Fixed a bug regarding gibbed enemy corpse.
Fixed some grammatical mistakes, plus text update.
Added anarchy mode section inside the tutorial. Can be accessed by starting a new game, just don't finish the tutorial if you have an ongoing run in your autosave.
Credit option now displayed on the title screen. Removed credit access from the hall.
Your map progress now partially persist between runs.
Map-node icon updated.
You now have the ability to pause and view the map in detail by pressing 'M' (default setting). You may need to configure this in 'Keyboard Config' from the option menu, simply press 'Default Keyboard Layout'.
Leave your suggestion in the comments below, or in your review.
Approximately 3 days since last update. Sorry for slacking off. Belly mechanic removed. Originally, this was intended to limit item spamming, otherwise you can just keep eating and healing and never die. But managing it is tedious, so it's replaced with something simpler: Food no
Approximately 3 days since last update. Sorry for slacking off.
Belly mechanic removed. Originally, this was intended to limit item spamming, otherwise you can just keep eating and healing and never die. But managing it is tedious, so it's replaced with something simpler:
Food now have cooldown on use, up to 4 uses every 12 sec. Reset when moving to the next room.
Reworked diarrhoea ailments into mould; reduce healing from item.
Reworked some abilities that use belly as resource.
Removed shovel from starting item. +1 spanner instead.
WC NPCs removed.
Buried treasure now visible on the ground.
Shovel use limit reduced from 3 to 2.
Attack sound effect changed to be more softer (and less loud).
Add 5 frame delay between combat turns, a bit of time to react.
Removed caffeine decay on combat turns, because it's unfair for tank build.
Interrupt recovery penalty reduced from 50% to 40%.
Novelty chest now more flashy.
And finally about that lag/freeze issue; Coffee Crawl source engine is RMMV, released on late 2015, which is still new. If your PC is made 10 years ago (before 2009) chances are this game will have a poor performance. If your PC driver is blacklisted by OpenGL/Chromium (very rarely) you may encounter some lag too. That, or some weird compatibility issue with other installed software on your PC that not even customer service can help.
TLDR: this game lag on old PC.
Recent PC have no problem, other than some slight stutter on initial startup when the game is loading its resources, that is perfectly normal and will not persist.
Also, UK spelling isn't considered a grammatical error.
Approximately 3 days since last update. Sorry for slacking off. Belly mechanic removed. Originally, this was intended to limit item spamming, otherwise you can just keep eating and healing and never die. But managing it is tedious, so it's replaced with something simpler: Food no
Approximately 3 days since last update. Sorry for slacking off.
Belly mechanic removed. Originally, this was intended to limit item spamming, otherwise you can just keep eating and healing and never die. But managing it is tedious, so it's replaced with something simpler:
Food now have cooldown on use, up to 4 uses every 12 sec. Reset when moving to the next room.
Reworked diarrhoea ailments into mould; reduce healing from item.
Reworked some abilities that use belly as resource.
Removed shovel from starting item. +1 spanner instead.
WC NPCs removed.
Buried treasure now visible on the ground.
Shovel use limit reduced from 3 to 2.
Attack sound effect changed to be more softer (and less loud).
Add 5 frame delay between combat turns, a bit of time to react.
Removed caffeine decay on combat turns, because it's unfair for tank build.
Interrupt recovery penalty reduced from 50% to 40%.
Novelty chest now more flashy.
And finally about that lag/freeze issue; Coffee Crawl source engine is RMMV, released on late 2015, which is still new. If your PC is made 10 years ago (before 2009) chances are this game will have a poor performance. If your PC driver is blacklisted by OpenGL/Chromium (very rarely) you may encounter some lag too. That, or some weird compatibility issue with other installed software on your PC that not even customer service can help.
TLDR: this game lag on old PC.
Recent PC have no problem, other than some slight stutter on initial startup when the game is loading its resources, that is perfectly normal and will not persist.
Also, UK spelling isn't considered a grammatical error.
It's been 17 hour since release and we're off to a decent start! All the characters were originally designed to speak in their own native language. But since that isn't favourable, everyone now speaks English. Previous dialogue archived for future use. Effect that slows movement
It's been 17 hour since release and we're off to a decent start!
All the characters were originally designed to speak in their own native language. But since that isn't favourable, everyone now speaks English. Previous dialogue archived for future use.
Effect that slows movement speed replaced with stun.
Maximum speed for enemy reduced.
NPCs no longer wanders around.
Troubleshooting
If you experience lag spike or FPS drop, try turning on the Synch monitor FPS from the option menu ( can be accessed in game by pressing 'O' )
Additionally, your GPUs/Drivers must be able to support Canvas/WebGL/OpenGL for the game to run smoothly. Otherwise, download the latest driver for your graphic card from your manufacturer website.
Game volume and moving speed can be adjusted from the option menu.
Exiting the game is done by closing the window. It is recommended to quit only after the "Autosaved" prompt appear.
Coffee Crawl is based on old-fashioned, complex roguelike such as Nethack, DCSS, ADOM, etc. Which, to be honest isn't everyone's cup of tea. As such, it has a lot of hidden mechanics and interaction, which mostly need to be discovered by player themselves. Taking multiple enemies at once is deadly if you didn't exploit corridors. Hunger bar is constantly depleting and must be managed. Like all roguelike, the game is difficult and you're not expected to blaze through everything on your first few runs without dying. This is roguelike, you will die A LOT, and that's the most fun you can have.
It's been 17 hour since release and we're off to a decent start! All the characters were originally designed to speak in their own native language. But since that isn't favourable, everyone now speaks English. Previous dialogue archived for future use. Effect that slows movement
It's been 17 hour since release and we're off to a decent start!
All the characters were originally designed to speak in their own native language. But since that isn't favourable, everyone now speaks English. Previous dialogue archived for future use.
Effect that slows movement speed replaced with stun.
Maximum speed for enemy reduced.
NPCs no longer wanders around.
Troubleshooting
If you experience lag spike or FPS drop, try turning on the Synch monitor FPS from the option menu ( can be accessed in game by pressing 'O' )
Additionally, your GPUs/Drivers must be able to support Canvas/WebGL/OpenGL for the game to run smoothly. Otherwise, download the latest driver for your graphic card from your manufacturer website.
Game volume and moving speed can be adjusted from the option menu.
Exiting the game is done by closing the window. It is recommended to quit only after the "Autosaved" prompt appear.
Coffee Crawl is based on old-fashioned, complex roguelike such as Nethack, DCSS, ADOM, etc. Which, to be honest isn't everyone's cup of tea. As such, it has a lot of hidden mechanics and interaction, which mostly need to be discovered by player themselves. Taking multiple enemies at once is deadly if you didn't exploit corridors. Hunger bar is constantly depleting and must be managed. Like all roguelike, the game is difficult and you're not expected to blaze through everything on your first few runs without dying. This is roguelike, you will die A LOT, and that's the most fun you can have.
Two weeks are a long time to wait before release. Balance Adjusted weaker abilities to scale better, but with longer cooldown. Removed cheat locker due to potential abuse. Buffed Engineer, Bouncer, and Lich class for better early game. Removed adventure mode due to balance issue,
Two weeks are a long time to wait before release.
Balance
Adjusted weaker abilities to scale better, but with longer cooldown.
Removed cheat locker due to potential abuse.
Buffed Engineer, Bouncer, and Lich class for better early game.
Removed adventure mode due to balance issue, for now.
All floor trap buffed.
Peer spawn rate reduced, spawn location increased from 2 to 3.
Minimum hour for eligible score increased from 1 to 2.
Donating to beggar now capped at 4.
Nerfed Harvester passive scaling from 100% to 75%
Adjusted some novelties to give cards.
Unlocks now progress faster.
Ability cost scaling reduced from lvl/18 to lvl/20
Deprive countdown now tick faster.
Autosave frequency reduced.
New Features
Cards now implemented.
Ability tooltip now display cost/cooldown.
Forte icons updated for colour blind.
7th map added: Landfill, Academy, Facility.
Help for anarchy mode added in manual.
Peer favour's list now have personal names.
20 more room pieces for each map layout.
Credit updated to include some forum members.
Vault added in locker room to store excess novelty to prevent lag.
Landfill
Home of all the unwanted stuff. A lot of enemies here inflict status ailments.
Academy
Mingle with the fellow students. By mingle, I mean kick their ass.
Facility
Robots do love their armour. Have some spanners ready to disarm them.
Cards
This is new feature allows you to modify the current map by placing either bonuses on yourself to make the map easier, or if you're doing well; add an extra layer of challenge for a reward in the end.
Card example. This one reduce the map overall difficulty.
This table will spawn at the starting room of each map. You may play up to three cards per map.
Each map contain two cards; chosen from the map's own card pool. you can get more by trading with friendly peers.
Others
Reverted RMMV version from 1.5.2 to 1.5.1 yanfly version for better PC performance.
There's already an in-game achievement system. Steam achievement will not be implemented for the time being due to redundancy.
This post is for documentation purpose only. The game is not even released yet.
Two weeks are a long time to wait before release. Balance Adjusted weaker abilities to scale better, but with longer cooldown. Removed cheat locker due to potential abuse. Buffed Engineer, Bouncer, and Lich class for better early game. Removed adventure mode due to balance issue,
Two weeks are a long time to wait before release.
Balance
Adjusted weaker abilities to scale better, but with longer cooldown.
Removed cheat locker due to potential abuse.
Buffed Engineer, Bouncer, and Lich class for better early game.
Removed adventure mode due to balance issue, for now.
All floor trap buffed.
Peer spawn rate reduced, spawn location increased from 2 to 3.
Minimum hour for eligible score increased from 1 to 2.
Donating to beggar now capped at 4.
Nerfed Harvester passive scaling from 100% to 75%
Adjusted some novelties to give cards.
Unlocks now progress faster.
Ability cost scaling reduced from lvl/18 to lvl/20
Deprive countdown now tick faster.
Autosave frequency reduced.
New Features
Cards now implemented.
Ability tooltip now display cost/cooldown.
Forte icons updated for colour blind.
7th map added: Landfill, Academy, Facility.
Help for anarchy mode added in manual.
Peer favour's list now have personal names.
20 more room pieces for each map layout.
Credit updated to include some forum members.
Vault added in locker room to store excess novelty to prevent lag.
Landfill
Home of all the unwanted stuff. A lot of enemies here inflict status ailments.
Academy
Mingle with the fellow students. By mingle, I mean kick their ass.
Facility
Robots do love their armour. Have some spanners ready to disarm them.
Cards
This is new feature allows you to modify the current map by placing either bonuses on yourself to make the map easier, or if you're doing well; add an extra layer of challenge for a reward in the end.
Card example. This one reduce the map overall difficulty.
This table will spawn at the starting room of each map. You may play up to three cards per map.
Each map contain two cards; chosen from the map's own card pool. you can get more by trading with friendly peers.
Others
Reverted RMMV version from 1.5.2 to 1.5.1 yanfly version for better PC performance.
There's already an in-game achievement system. Steam achievement will not be implemented for the time being due to redundancy.
This post is for documentation purpose only. The game is not even released yet.