Finishing Up With X-Joy
Hey, so, kind of following up on the last State of Development; I've made the difficult decision to close up my business as X-Joy Games. The short version is, that means it can no longer be sold; once the game is officially down, I'll be sorting out my legal obligations and closi
Hey, so, kind of following up on the last State of Development; I've made the difficult decision to close up my business as X-Joy Games.
The short version is, that means it can no longer be sold; once the game is officially down, I'll be sorting out my legal obligations and closing business altogether.
In the interests of preservation, the last playable build has been re-uploaded on Itch here: https://joy-games.itch.io/dash-blitz
The game is still very much playable and will remain in the Steam libraries of anyone who has it now, but anyone using the online build will no longer be able to access the Steam servers (which, let's be real here, probably wasn't working to a good enough standard anyway).
I'm deeply appreciative of everyone who enjoyed playing on Steam and at conventions, and even if it wasn't financially successful for me, I am eternally grateful to the people who purchased Dash Blitz for themselves, friends or loved ones on Steam. You're all real ones.
I've made it no secret that Dash Blitz took a lot out of me, and as I've stated before, since I've gotten my health and career back on track, sinking time and energy into it has been increasingly hard to justify.
Realistically, I'm 30 years old now, getting married in a month (crazy to consider) and am looking to start the next stage of my life. As part of that, I need to consider where my priorities lie, and that's simply not with game development, and not with Dash Blitz. Not anymore.
It's been great. And as I keep saying, Dash Blitz is my favourite game of all time, and even in this broken, half-finished state, I wouldn't hesitate to recommend it to people. I just don't feel comfortable continuing to sell what will never be a finished game.
In the future I may return to game development, but as a hobbyist. If you're interested in keeping up with whatever I work on, drop me a follow on Itch. I can't justify any serious work at this point, but I know I can't quit cold turkey. I'm still enjoying sinking time into tabletop development, so if that's something you're interested in I have some fanwork and other projects cooking.
And hey, if anyone wants to peep my Rondo, I'm down to fool around on Parsec whenever. This was no easy decision, I love this game.
So long, and thanks for all the Blitz.

























