Just a small one today, but I thought the fixes in it would be better to get out and try now than to wait around for v0.6.
New Content
- We're trialing out some new sound effects - most notably the new charging, shooting and teleporting sounds. Hopefully they're a little less obnoxious. I know I'd gotten used to the chime of the teleporter, but this new sound should be a little more sci-fi-y.
General Fixes
- Taken strides to improve terrain collision, most notably to remove the weird slow-down effect in the wings of Dash Finale. If anyone gets flung through a wall, though, you know who to call.
- Magna Pulse now zeroes out the momentum of affected targets, preventing them from sliding away.
- Fixed some graphical bugs with certain stages.
General Improvements
- You can now continue to charge shots while grappling, allowing you to more reliably connect charged shots and further expanding the uses of grappling. This has also fixed an issue where you would shoot without warning after a grapple.
- You can no longer cling onto the small walls on the side of Dash Finale's main stage - this wasn't exactly a bug, but it led to some awkward interactions like Arrhic continuously body slamming anyone who got on top of him.
Characters
#1
- Stagger on forward throws now persists regardless of the launch angle, so it should function as a combo properly now.
- Added dinger sounds to #1's attacks where they can reflect projectiles, making it more satisfying and clarifying when it's working.
Arrhic
- Sped up Arrhic's initial grab-time, making it easier to grapple foes at point-blank.
Manny
- Re-implemented chainsaw noises. Go forth and rev to the extreme!
- Fixed a bug with Manny teleporting back down to the ground when he finished clambering around on things.
Sherpa
- Lasers now deal more damage per hit. With the tweak to grappling this makes grab combos especially devastating.
-1
- Improved stagger on forward throw ala #1.
- More dingers, too.