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v0.5.3.1 - whoops my finger slipped

Hope everyone enjoyed their holiday!
I haven't got any real goodies to share, but I've made some fixes to a few of the things that went awry last time.
No new content or balance changes just yet, but I am making notes for the future. There's still work to be done here but that's for another day.

General Improvements

  • Substantially buffed Magna Pulse; the pulse now temporarily stuns enemies, lasts longer and pulls much more forcefully. If you think that's too much, don't forget you can block the pulse much like an attack.
  • Improved visibility on the flash effect when taking damage.

General Fixes

  • Fixed some graphical glitches with certain stages and attacks. The new texture job is an on-going effort because shaders are hard, but hopefully the worst offenders have been smoothed out now.
  • Hopefully fixed a persistent bug where textures were being overwritten with brighter/darker versions. This was a hard one to reproduce, but I mostly saw it after playing through Onslaught. If you still see anything weird, let me know.
  • Fixed a bug where adjusting outline thickness modified sound effect volume. Weird how two completely unrelated things can interact, huh?
  • Fixed various menu bugs, where the game couldn't be exited (what a shame) and buttons couldn't be remapped.

That's all for now. Until next time, Happy Blitzing!