Double Turn

Inwave Labs

Released
Nov 6, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Anniversary Sale! 50% off all weekend!

    Double Turn is celebrating it's 1 year on November 6th! One year ago we launched out of early access with the 1.0 release and to celebrate, Double Turn will be 50% off weekend long. Lace up and hop in the ring!

  2. Developer post

    v1.1.2 Patch Notes

    This update includes a bunch of usability and accessibility improvements, including more granular audio options, adjustable screenshake intensity, and mid-match settings adjustment. Improvements Add options menu to pause menu during matches Leaderboards Add Steam Top 10 to all le

  3. Developer post

    v1.1.1 Patch Notes

    A small bugfix patch fixing some device connection issues. Bug fixes Fix bug where devices in player slots 2-4 are permanently disconnected when switching from Versus to Solo matches Allow Select and Guide buttons to be used instead of Start button for gamepads that do not have S

  4. Developer post

    The Mayhem Update

    Excited to share this update, MAYHEM! This update is all about tables, ladders, and cages. It adds two new ways to play in versus and a new solo mode that finally adds hardcore gimmicks into the fray! What's new in 1.1 New Versus Mode: Mayhem New Versus Stadium: Extreme Brawl New

  5. Developer post

    Winter Update: v1.0.5 Patch

    Small patch here with some bug fixes, usability improvements for profiles, and some fun holiday palettes! v1.0.5 Patch Notes New Palettes: New holiday themed palette for all characters Add profile selection and editing to Options/Controls menu Add profile deletion Add AI enable/d

  6. Developer post

    Double Turn Full Release

    The full release of Double Turn is finally here! I'm excited to share this update that adds a significantly improved single player experience, integration with multiple Steam services, and a bunch of combat fixes. Check out our launch trailer and dive in to a match! What's new in

  7. Developer post

    Combat Update: Signatures & Stuns

    Here it is, the final update of Early Access! Version v0.20: Patch Notes Here's what's new: Rework of signatures: faster but shorter dash, less heat lost on misses, less heat lost on loser Stuns on environmental moves: throwing from heights, striking from heights, throwing on tab

  8. Developer post

    Combat Experiment #3: Signature Rework

    A new combat experiment is available on the "next" beta channel (guide for setup here )! This update (v0.20.0-beta.3) changes and tweaks multiple parts of signatures to improve pacing. I wanted to rethink how signatures work, add some more counter-play, and address some of the fo

  9. Developer post

    Combat Experiment #2: Environmental Stuns

    A new combat experiment is available on the "next" beta channel (guide for setup here )! This update (v0.20.0-beta.2) adds stuns to to various environment interactions in gimmick matches. Tables Throwing a character onto a table will stun them, leaving them vulnerable to subseque

  10. Developer post

    Combat Experiment #1: Character Specials/Passives

    Here's the first of a few experiment patches, available on the "next" beta channel (guide for setup here )! As mentioned in the last post, these are experiments I may roll back and will very likely make major changes to even if I do keep them! They are also done with quick-and-di

  11. Developer post

    v0.19.1 Patch, Solo & AI improvements, community hub updates

    Quick update here! I've released a new patch that includes some minor AI improvements and updates to Solo modes. Additionally, I've added some new guides and a new Bug & Support forum I'd like to highlight. v0.19.1 Patch Notes Decrease AI difficulty Add more variety in AI act

  12. Developer post

    Profiles and Palettes

    At long last, I'm happy to finally say that we have alternate character palettes! Version 0.19 aka "Olympic Slam" brings palette swaps, player profiles, and a whole pile of UI and UX improvements in the menus and controls customizations. Version v0.19: Patch Notes Alternate chara

  13. Developer post

    Core Combat update and Scramble mode

    Really excited about this new update that includes some core combat rebalancing, QOL improvements, and a new Versus mode called Scramble! This is v0.18! Version v0.18: Patch Notes A quick rundown of this update: Core Combat rebalance including more heat for strikes and blocks, re

  14. Developer post

    Remote Play Together and the future

    It's been far too long since my last update! Let's start with a quick rundown of the newly released update, v0.17 aka "Moonsault". Version v0.17: Patch Notes A quick rundown of this update: Removal of online mode (more on that below) Better PS4 controller support Audio settings m

  15. Developer post

    The Controls Update (v0.16.0 Release)

    Finally at long last, v0.16.0 aka The Controls Update, the first decent sized update has arrived! This update is loving dubbed "Leaping Lariat" internally (yes, every minor release is named after different wrestling maneuver). The Controls Update includes Steam Controller support

  16. Developer post

    April Update (EA Monthly #1)

    Hey everyone! The first few weeks of Double Turn's Early Access have wrapped up, and I'm starting to switch gears from mostly fixing issues and putting out fires to starting to build new stuff! Obviously there will continue to be issues to fix and feedback to gather but all the h

  17. Developer post

    Double Turn - Early Access Available Now!

    Excited to share that we pressed the big green launch button and Double Turn is now available on Steam Early Access! We're really excited to have people jump on board, play, and start gathering feedback and ideas from the community. As an early access release and with a team as s