Really excited about this new update that includes some core combat rebalancing, QOL improvements, and a new Versus mode called Scramble! This is v0.18!
Version v0.18: Patch Notes
A quick rundown of this update:
- Core Combat rebalance including more heat for strikes and blocks, reduce strike distance, and a double/combo strike bugfix
- VFX text effects when gaining heat to show how much you've gained
- Increased arena size outside of the ring
- Skippable entrances
- New Versus mode: Scramble

Versus: Scramble
Under Versus, there is now a new mode called "Scramble"! This is the first new mode since launching on early access, so I'm excited to finally share something new.
Here's how it works:
- Players start with 50% heat
- First player to signature another player gets the championship belt
- Any player that signatures the title holder steals the belt
- Last player with the belt when the time is up wins!
You can play it with 2-4 players. Try it locally or with Remote Play Together and let me know what you think!
What's coming next
I've been able to really nail down what I want to get done before a full launch, but also what isn't in scope. As I mentioned in the last update, one of the things I wanted to do is really focus on what I want to see in the final game and stick to that, so I don't get wildly out of scope and can't deliver on an experience that I'm happy with.
Here's the hits of what's to come:
- Player profiles and alternative character palettes
- New character-specific traits and specials and a reworking of signatures
- A training mode and improvements to the AI opponents
For a full list you can check out the Trello roadmap.