Pimiko Plus

Delmunsoft

Released
Dec 14, 2017
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    2.x Patch Updates (soon!)

    OK folks, here's the changes I want to put into 1.2.x patches: Real inventory + changes to equipment purchasing TOWNS! Little isometric representations of the game's 8 towns that contain NPCs and Services (see screenshot below!) NPCs: Characters you can talk to, give things to, o

  2. Developer post

    2.x Patch Updates (soon!)

    OK folks, here's the changes I want to put into 1.2.x patches: Real inventory + changes to equipment purchasing TOWNS! Little isometric representations of the game's 8 towns that contain NPCs and Services (see screenshot below!) NPCs: Characters you can talk to, give things to, o

  3. Developer post

    Patch 1.3

    Finally! I had some time to put towards updates, and I have some goodies: Version 1.1.3 adds—you guessed it—a light tutorials system! Tutorials use larger boxes than regular alerts, and the game will automatically turn off tutorials if you've seen them all. It should alleviate al

  4. Developer post

    Patch 1.3

    Finally! I had some time to put towards updates, and I have some goodies: Version 1.1.3 adds—you guessed it—a light tutorials system! Tutorials use larger boxes than regular alerts, and the game will automatically turn off tutorials if you've seen them all. It should alleviate al

  5. Developer post

    Patch 1.2

    Here we are with Patch 1.2! Most of the changes are dev-related so I won't recall those here, but I'll give you the good news for the player side... ...When you get into a battle, the player window now correctly resets to the location you anchored it before the fight! No more hav

  6. Developer post

    Patch 1.2

    Here we are with Patch 1.2! Most of the changes are dev-related so I won't recall those here, but I'll give you the good news for the player side... ...When you get into a battle, the player window now correctly resets to the location you anchored it before the fight! No more hav

  7. Developer post

    Patch 1.1

    New in this patch: Windows now have a little cross button on the top right that, when clicked, will close it. When a window is closed, the window at the top of the stack is made into the active window.

  8. Developer post

    Patch 1.1

    New in this patch: Windows now have a little cross button on the top right that, when clicked, will close it. When a window is closed, the window at the top of the stack is made into the active window.

  9. Developer post

    Patch 1.0

    This patch adds quite a few changes, mostly to the encounters aspect of the game along with a UI upgrade. This is the first major update to the game aside from certain small balance and cosmetic changes in 0.1 and 0.2. UI CHANGES: Marketplaces now show the weight of each good per

  10. Developer post

    Patch 1.0

    This patch adds quite a few changes, mostly to the encounters aspect of the game along with a UI upgrade. This is the first major update to the game aside from certain small balance and cosmetic changes in 0.1 and 0.2. UI CHANGES: Marketplaces now show the weight of each good per

  11. Developer post

    Patch 0.2

    The game's been patched to 1.0.2! There are some more minor balance fixes, along with a brand new set of shiny graphics for Ruho, with more differentiation between classes: Love mist now has a blanket 70% chance to succeed on ALL targets. Previously it was 80% with Raiders and Tr

  12. Developer post

    Patch 0.2

    The game's been patched to 1.0.2! There are some more minor balance fixes, along with a brand new set of shiny graphics for Ruho, with more differentiation between classes: Love mist now has a blanket 70% chance to succeed on ALL targets. Previously it was 80% with Raiders and Tr

  13. Developer post

    Patch 0.1

    In response to balance issues, I've made some quick changes for today's patch: Mercenaries are a bit harder to kill The high end weapons cost more and the assault rifle deals slightly less damage per hit The game end message now reflects other conditions that may have changed in

  14. Developer post

    Patch 0.1

    In response to balance issues, I've made some quick changes for today's patch: Mercenaries are a bit harder to kill The high end weapons cost more and the assault rifle deals slightly less damage per hit The game end message now reflects other conditions that may have changed in

  15. Developer post

    Minor release delay!

    Release will be delayed 1~2 weeks as the final features get completed and tested. Right now the only work left is finishing up encounters and getting them into the game (outside of debug tools) and completing the unlocks menu so that you can play all of the classes and change Ruh

  16. Developer post

    Minor release delay!

    Release will be delayed 1~2 weeks as the final features get completed and tested. Right now the only work left is finishing up encounters and getting them into the game (outside of debug tools) and completing the unlocks menu so that you can play all of the classes and change Ruh