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Patch 0.1

In response to balance issues, I've made some quick changes for today's patch:

  • Mercenaries are a bit harder to kill
  • The high end weapons cost more and the assault rifle deals slightly less damage per hit
  • The game end message now reflects other conditions that may have changed in response to your victory (hint: there's more to encounters than shooting things)
  • Love Mist now causes your reputation for charity to rise, instead of raising brutality

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.