Ingnomia

Roest

Released
Aug 23, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    0.8.10

    Fixed fix workshop getting stuck if job prerequisites are used elsewhere (#182) fix half-height walls being completely flat

  2. Developer post

    0.8.9

    Fixed fix trading of items without quality fix data inconsistencies in trader UI fixed potential failure of event spawns Added center camera on event notifications

  3. Developer post

    0.8.8

    Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The i

  4. Developer post

    0.8.7

    ### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items when mining the ramp under a working gnome - amount buttons in trader UI - partial

  5. Developer post

    0.8.6

    ## ### Fixed - crash with missions - remove plants on the tile above when digging stairs up - gnomes forgetting their rooms on load - swapped items getting stuck as constructed when looking for a tool - seeds for leaf plants like tea, tobacco, woad and dyers weed ### Added - burn

  6. Developer post

    0.8.5

    This update revamps the inventory overview and adds a watched item list. You can add and remove watched items by clicking the checkboxes in the overview. I also added 24 new food items and recipes for the kitchen to give your gnome's diet more variance. Some time ago I changed gr

  7. Developer post

    0.8.4

    ## ### Fixed - large refactor of code base to fix some crashes and memory leaks - behavior tree instantiation ### Added - Willow trees - Info display for selected command and selection size ### Changed - Rivers now have sand floor, preventing grass and plants spawning there - spe

  8. Developer post

    0.8.2

    Crashes suck. Bugs or missing features is something most of us can live with. Crashes just plain and simple suck the fun out of it. When you constantly have to fear losing progress it's not a nice gaming experience and makes people stop playing a game forever. Because of that cra

  9. Developer post

    0.8.1

    ## ### Fixed - message window not disappearing after clicking an answer button if game is unpaused, game not possible to unpause now when message window is open - GUI quickly changing size and back after resizing the window - key space for pause - text clipping in some menu panel

  10. Developer post

    Ingnomia 0.8.0

    I haven't really posted patch notes for a long time. The GUI replacement took place in an extra branch not visible for most people and shook up thing in such a big way that I didn't really bother keeping up with change notes. But of course change notes are a thing people look for

  11. Developer post

    New UI on default branch

    Hi all, I just disabled all old versions and set the new UI as the default branch even though there might be some things still missing. Together with the open source release this is to ensure that we all are on the same version and all bug reports target this one version. Even th

  12. Developer post

    Ingnomia going Open Source

    Hi all, after a long though process and fight with myself, mostly dealing with "letting it go" issues I finally uploaded the code to this Github repository The license is AGPLv3. The repository doesn't contain the sprite sheets, mostly for legal reasons. If you want to compile th

  13. Developer post

    What's going on?

    Haven't posted an update in a while so I want to let you know that this isn't dead and talk a bit about what is going on and what the plans for the near future are. The GUI replacement is still going on. It's going way slower than I want it to go and honestly the main reason for

  14. Developer post

    Year 3

    As the first commit to the git repository was made on March 25th 3 years ago it is the unofficial birthday of Ingnomia and as every year I want to talk about what's going on and what to expect in the near future. Right now the main topic is still and will be for quite a while the

  15. Developer post

    0.7.5

    As always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4 This is the last bigger update for a while as I focus on replacing the UI right now as detailed in this post - fix bee hive now craftable at carpent

  16. Developer post

    0.7.4

    This update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If you want to keep playing existing colonies I created two beta

  17. Developer post

    0.7.3

    - fix enemy kingdoms not attacking - fix goblin aggression being so high it overcomes the peaceful setting - fix gnomes changing haircolor depending on the direction they face - fix bug with fill trough that would stop gnomes from working - fix some weapon crafting recipes - adde

  18. Developer post

    Another end of a year

    Hi all, with 2 weeks left this year it's time to make another one of these posts. It's already over 2.5 years since I started this project and some of you are with me from the beginning. I'm thankful for that trust and even more for the support via Patreon for that. As someone re

  19. Developer post

    0.7.2

    - fix building workshops over the edge - fix automaton removing cores - fix automaton list reset on load - added quick save - fixed crash with non existant mission - added check if gnome can reach workshop when gettings jobs - some animals now drop hides on butcher - item info no

  20. Developer post

    0.7.1

    Pushing out a small update with some fixes for some small issues found in the last patch. - fixed some definitions, flour, bone table - fix saving/loading for larger data size - fixed crash with removing stockpiles under constructed containers - fixed workshops creating auto craf