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0.7.2

- fix building workshops over the edge
- fix automaton removing cores
- fix automaton list reset on load
- added quick save
- fixed crash with non existant mission
- added check if gnome can reach workshop when gettings jobs
- some animals now drop hides on butcher
- item info now shows tool level if item is a tool
- job info in the tile info widget now shows required tool level if the job requires a tool
- added flintstone pickaxe head
- fix wood bed frame
- fix wall floor construction
- grain plants (wheat, oat, millet, barley) no longer produce seeds, the seed item is grain, they now produce 2 grain per harvest with a 50% chance of a third
- fix giving out jobs when required items not exist, this will reduce many loops of getJob-dropJob
- fix when building a wall it sets the embedded material and item spriteID to zero
- fix when building a wall it moves items and creatures out of that tile.
- fix unreachable material preventing some crafting
- removed the constraint that all items have to be the same material when selecting "any" material for crafting
- stopped eggs from walking around
- added beehives and honey
- added flowers
- added waste disposal workshop