This update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If you want to keep playing existing colonies I created two beta branches you can opt in to keep playing the old version.
- sprite handling rework to allow more sprites in the future
- added adjustable limit to hay harvesting
- added water evaporation
- fix save/load auqifiers and deaquifiers
- fix building a wall removes water on that tile
- added setting to set target fps when the game is paused, ( config.json: "pausedRenderTimer": # ) higher number = lower fps
- added setting to adjust the light level at night time
- added check connection between items and jobs before give the job to a gnome, fixes gnomes getting stuck because of unreachable items
- fixed workshop tasks showing different materials when a new material appeared after creating the task
- prospecting now has a 50% success chance
- prospecting outcome now depends on source material
- fix constructed wallfloor disappearing when building a wall on top
- added alarm bell and gnomes retreating to its location when the alarm is raised