Shoot 'm Up

DukeSoft

Released
Apr 2, 2021
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    [1.1.1] Patches and improvements

    With the new 1.1.0 release there have been some bug reports and some suggestions. There's some other new features inside the engine that are also worth exploring - so we did that in this patch. CHANGELOG: Fixed a bug where zombie game mode could crash (Thanks Akelaphobia) Fixed g

  2. Developer post

    [1.1.0] Updated 2026 Release

    Howdy! This release has some major changes in the background - hopefully not too many on the frontend. We've upgraded our engine to the latest version (that's almost 8 years of updates..) so that it runs on modern machines better. There's been quite some changes we had to do to g

  3. Developer post

    Minor updates & Linux issue fixes

    This patch fixes; - Disappearing map selection menu in rare cases - Map downloader stuck on Linux - Fixed error message when typing invalid port number - Allow XP to be earned on non-official servers

  4. Developer post

    Controller support added

    As requested I've quickly implemented a basic gamepad / controller input layer. The entire game should be navigateable from A to Z and completely playable, albeit there are some caveats; - Hints and tips will still display keyboard / mouse names - I will have to refactor this so

  5. Developer post

    1.0.1 Patch

    The 1.0.1 patch brings some small changes; - Added informative text on main menu - Adding bots now uses max players - Fixed issue when filling max players when hosting server - Fixed some issues with filesystem (map loading / scanning) - might fix some crashes

  6. Developer post

    Shoot 'm Up release 1.0.0!

    The 1.0.0 release is finally here, bringing very small updates for the open beta users, but a completely new release for the rest of the world. Here are the patch notes: Added more documentation on map editor Improved some gun sound effects Fixed breaklights being despawned too q

  7. Developer post

    0.10.2 - Open beta patch

    Another patch that fixes some minor issues and should improve the zombie survival gameplay; The zombie survival gameplay still is kind of unbalanced (mainly because of the ability to freely respawn / no possibility to revive downed teammates), it should be a bit clearer for new p

  8. Developer post

    0.10.1 - Open Beta Patch

    Thanks for the valueable feedback during the open beta! I've addressed some issues and made some improvements here and there; You can now always spawn in zombie survival mode - no need to buy new spawns. You don't lose money yet when you die - as the zombies coming at you might b

  9. Developer post

    Open beta inbound!

    The open beta for Shoot 'm Up will commence next monday - august 19th. This open beta is focussed on streamers / youtubers / influencers, and you're encouraged to take gameplay footage of the game! If you don't have a key yet, you can contact me over Discord :) Cheers!

  10. Developer post

    0.9.0 - closed beta release

    A big update! This update prepares for the closed beta test. If you want to join the closed beta test, please join our discord channel here: Changelog: - Added vote system - Added selectable classes - Added unlockable weapons - Added customizable classes - Added static token-base

  11. Developer post

    0.7.2 patch

    Changed depth at which textures / assets will be initially placed (over instead of under) Added possibility to duplicate texture / asset / collider with CTRL+D Added Player-Only colliders to mapeditor and maps Added possibility to scale assets on X and Y seperately (scale uniform

  12. Developer post

    0.7.1 Patch

    Added steam invites / in-game joining Added functional in-game menu Added timer / score overview for online game modes Added progression bar + leveling system Fixed a bug / crash with deployables in zombie survival mode Fixed main menu behaviour with escape button Fixed main menu

  13. Developer post

    DevLog #14 | EA Release is nearing (0.7.0)

    Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes! Added complete initial campai

  14. Developer post

    DevLog #13 | Major updates o7 (0.6.0 release)

    Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will include the campaign mode, I've been spending a lot of time on that. Then there was t

  15. Developer post

    DevLog #13 | Major updates o7 (0.6.0 release)

    Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will include the campaign mode, I've been spending a lot of time on that. Then there was t

  16. Developer post

    DevLog #12 | Open beta, map improvements, login

    Open beta time FINALLY! The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if you join for a chat in our Discord channel, let me know what your experiences have been so far. Map sharing There

  17. Developer post

    DevLog #12 | Open beta, map improvements, login

    Open beta time FINALLY! The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if you join for a chat in our Discord channel, let me know what your experiences have been so far. Map sharing There

  18. Developer post

    Join the open beta!

    Hey everyone! I'm happy to announce that the open beta will be starting shortly. In 17 hours to be precise. Its free to download & play, and I encourage you to join in! Contest other players in deathmatch, capture the flag, or work together with your friends in a game of zomb

  19. Developer post

    Join the open beta!

    Hey everyone! I'm happy to announce that the open beta will be starting shortly. In 17 hours to be precise. Its free to download & play, and I encourage you to join in! Contest other players in deathmatch, capture the flag, or work together with your friends in a game of zomb

  20. Developer post

    DevLog #11 | Asset editor, performance improvements

    Another little Dev Log to keep everyone updated. Very little information from my side, so lets set it straight in this post. READ MORE: CHANGELOG: - Ability to edit / add custom assets - New map structure to allow custom texturing of maps - Map loading improvements (faster + more