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[1.1.1] Patches and improvements

With the new 1.1.0 release there have been some bug reports and some suggestions.
There's some other new features inside the engine that are also worth exploring - so we did that in this patch.

CHANGELOG:

  • Fixed a bug where zombie game mode could crash (Thanks Akelaphobia)

  • Fixed graphical issue in E1M2 (Thanks Akelaphobia)

  • Fixed a small memory leak in campaign modes / tutorial (some still remain but those are a bug in the engine...)

  • Fixed physics offset for walls and assets (causing invisible collisions with cars at the wrong spots)

  • Fixed some performance issues with lighting system

  • Fixed headshot effect happening even when friendly fire is disabled (Thanks Akelaphobia)

  • Fixed explosive damage ignoring friendly fire (Thanks Akelaphobia)

  • Fixed map editor starting in center of map, instead of at the topleft edge

  • Fixed issue with piece renderer in map editor

  • Fixed issue where collider would still appear on objects even if they are on the floor

  • Added ability to remove points from lined sprites (use Delete button)

  • Added borderless window support (Thanks Akelaphobia)

  • Added map editor now saving and loading last camera position

  • Added maps now storing their supported game modes, and this is checked when starting a server

  • Added more original maps made by Venom / Dutch

  • Improved map editor saving & loading - quicker and no more external tools (7zip) needed!

  • Improved audio effect level when hitting chat limit (Thanks Akelaphobia)