Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes!
Added complete initial campaignAdded flamethrowerAdded new zombieAdded deployable setupAdded barbed wire deployableAdded lantern deployableAdded indoor to hospital mapAdded random weather to all mapsAdded doors to carAdded particle optionsAdded realistic smoke to main menuAdded more sounds to emitter toolAdded properties in map editorAdded more light functionality (both in editor and in-game)Added notification to teammates dying in zombie survival modeImproved in-game HUDImproved network validation to prevent issuesImproved particlesImproved lagging feet behind player modelImproved shadow casting from playersImproved zombie movement (more efficient & looks better)Improved light settings in mapeditorImproved muzzle flashesImproved audio emitter tool in map editorImproved debug windowImproved car graphicsImproved car physicsImproved cutscene looksImproved balancing of zombie roundsImproved zombie survival mode to always be in the dusk + stormy weatherImproved network performance for fire bitsImproved pathfinding so that its smootherImproved sound levelsChanged weapon / grenade drops to remain 10 times longer in zombie survival modeFixed earrape when being shot by shotgunFixed issue where hosting people were able to shoot on killed playersFixed dropped weapons & money not being shown to newly joined clientsFixed some particles misbehavingFixed sound issues when a lot of barbed wire was deployedFixed look of rooftopsFixed some graphic glitches with zombiesFixed bug where weapon would become invisible for other people if you swapped during reloadingFixed dropped weapons, money and grenades not being visible for newly joined playersFixed issue where grenade damage could be applied to killed playersFixed main menu music issueOptimized zombie bodies + made them look nicerFinal testing phase
I'm currently in the process of giving away the game to more and more testers, and I'll be finishing up on some more information (roadmap, level editor + dedicated hosting documentation).
Stay tuned - maybe you'll receive a Steam Key in your inbox very soon!