Developer postOriginal post (opens in a new tab)

DevLog #14 | EA Release is nearing (0.7.0)

Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes!

  • Added complete initial campaign

  • Added flamethrower

  • Added new zombie

  • Added deployable setup

  • Added barbed wire deployable

  • Added lantern deployable

  • Added indoor to hospital map

  • Added random weather to all maps

  • Added doors to car

  • Added particle options

  • Added realistic smoke to main menu

  • Added more sounds to emitter tool

  • Added properties in map editor

  • Added more light functionality (both in editor and in-game)

  • Added notification to teammates dying in zombie survival mode

  • Improved in-game HUD

  • Improved network validation to prevent issues

  • Improved particles

  • Improved lagging feet behind player model

  • Improved shadow casting from players

  • Improved zombie movement (more efficient & looks better)

  • Improved light settings in mapeditor

  • Improved muzzle flashes

  • Improved audio emitter tool in map editor

  • Improved debug window

  • Improved car graphics

  • Improved car physics

  • Improved cutscene looks

  • Improved balancing of zombie rounds

  • Improved zombie survival mode to always be in the dusk + stormy weather

  • Improved network performance for fire bits

  • Improved pathfinding so that its smoother

  • Improved sound levels

  • Changed weapon / grenade drops to remain 10 times longer in zombie survival mode

  • Fixed earrape when being shot by shotgun

  • Fixed issue where hosting people were able to shoot on killed players

  • Fixed dropped weapons & money not being shown to newly joined clients

  • Fixed some particles misbehaving

  • Fixed sound issues when a lot of barbed wire was deployed

  • Fixed look of rooftops

  • Fixed some graphic glitches with zombies

  • Fixed bug where weapon would become invisible for other people if you swapped during reloading

  • Fixed dropped weapons, money and grenades not being visible for newly joined players

  • Fixed issue where grenade damage could be applied to killed players

  • Fixed main menu music issue

  • Optimized zombie bodies + made them look nicer
  • Final testing phase

    I'm currently in the process of giving away the game to more and more testers, and I'll be finishing up on some more information (roadmap, level editor + dedicated hosting documentation).

    Stay tuned - maybe you'll receive a Steam Key in your inbox very soon!