The Moonstone Equation

Andy Buck · Hippy Lizard

Released
Aug 20, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Version 1.4.56 Update

    A small update to address a few issues that have built up since the last release. Updates Fixed a potential soft lock in one of the early-game NPC conversations Fixed the rest of the achievements (it should give you them on your next load if you're supposed to already have them)

  2. Developer post

    Anniversary Edition

    How time flies. It's been a year since the original release of The Moonstone Equation and what better way to celebrate than by adding a little bit more content, fixing a few last bugs and having a bit of a sale. Once again, It's thanks to all of you for playing, enjoying and givi

  3. Developer post

    Complete Edition

    It's been nearly four months since the first release of The Moonstone Equation and since then development has not really stopped (or slowed down). I've released a dozen updates packed full of fixes and new features that have transformed the game as it was at release into somethin

  4. Developer post

    Big Update - Version 1.3.53

    It's been a few months since the last update. With the worst of the bugs squashed in the early updates I moved onto some more significant content changes. These have obviously taken longer to implement but hopefully you'll find the wait has been worth it. There are fixes, changes

  5. Developer post

    Friday Update - Version 1.3.51

    Another week and another Friday update. It's a pretty big one this week with lots of little fixes and a few much requested features. Updates Doors that's you've been through before will now tell you where they go Special doors now indicate your progress in the special levels behi

  6. Developer post

    Version 1.3.50 - Now Available

    It's Friday update time again. I'm splitting my time between bugs and more long term feature development at the moment so this is quite a short list. Fixes Conecting to some terminals won't break everything anymore. Blocks can now jam doors open (instead of being forced through t

  7. Developer post

    Version 1.3.49 - Now Available

    Just a quick update to fix a few pretty serious camera issues introduced in the previous update along with a few other fun things. Fixes Camera won't get stuck and act wierd in some places anymore. Fixed a level exploit Fixed a few odd or missing tiles Lanterns activation and hin

  8. Developer post

    Version 1.3.48 - Now Available

    Another round of bug fixes and improvements. Mostly focusing on audio issues but there's a few other fun things too. Fixes Reverb for all levels is now correct (not just the default) Audio clipping issues (particularly on surround systems) should be fixed. Audio volume settings a

  9. Developer post

    Version 1.2.47 - Now Available

    Another quick update to fix a small edge case bug in one of the levels and a bit of light. Fixes Corrected an issue in one of the levels where a Trigger Stone was not correctly detected Added some light to The Upper Waterworks Also fixed a missing tile in the same level. Thanks e

  10. Developer post

    Version 1.2.46 - Now Available

    This is just a quick update that fixes and small but fairly serious issue in the unlocking of some areas of the game world. I know this might sound vague so if you're really interested you can read the spoilers below. Fixes If you'd used exactly the same number of trigger stones

  11. Developer post

    Version 1.2.45 - Now Available

    Perhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore. Fixes Added escape capability to MoonLab Removed

  12. Developer post

    Version 1.1.44 - Now Available

    This one's a pretty serious one so it get's a different version number change. That middle number only changes if I add or change things to the save format. In this case I fixed things. Fixes Significant issue in the game saves is now fixed, if you've lost progress between past u

  13. Developer post

    Version 1.0.44 - Now Available

    So, it looks like along with all the lovely fixes in the last patch I incuded a few extra problems. This patch aims to fix them and a few other things. Fixes Unlocked things from prior to 1.0.43 should be unlocked again. sorry to be vague but it's mostly late-game secret stuff. S

  14. Developer post

    Version 1.0.43 - Now Available

    Thanks for all the great feedback you've given me over the past few days as well as the nice clear reports of the bugs and issues a few of you have had. I've put together a new version that resolves lots of these and I'm working to make more improvements and fixes in the coming d

  15. Developer post

    Now Available - Version 1.0.41

    It seems that being a one-man team releasing a PC game has it's risks. I'm very glad that most people have been able to enjoy The Moonstone Equation and I'm very grateful for all the positive feedback it's been receiving. However, I'm also very aware that a few of you have not be

  16. Developer post

    Release Date: 20th August 2018

    So, After over 9 years and between 6000 and 9000 hours of work, It's finally (almost) finished and I can relase it to the world for you all to explore and enjoy. I'll be posting things up here but you can also follow whats happening in the run-up to release and beyond on a few ot

  17. Developer post

    Coming Soon.

    With Greenlight out of the way it's time to get back to the science, and some other things. The plan is to keep you all informed (and maybe occasionally entertained) about the build up to release day. So, what's next? First I have to focus on getting the store front all ready, th

  18. Developer post

    Coming Soon.

    With Greenlight out of the way it's time to get back to the science, and some other things. The plan is to keep you all informed (and maybe occasionally entertained) about the build up to release day. So, what's next? First I have to focus on getting the store front all ready, th