Perhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore.
Fixes
- Added escape capability to MoonLab
- Removed random water block in Lower Waterworks
- Fixed incorrect block in Lower Waterworks
- Removed data block exploit in one of the levels
- Very significantly reduced the graphics memory footprint in all levels (should help stability)
- Added more memory allocations into pooling to reduce fragmentation issues (also to help stability)
- Electric doors now wait about 1 second before opening or closing just to make sure the signals have settled down.
Thank you so must to everyone that's sent me save files, crash dumps and links to images and streams of bugs. These have all been immensely helpful in tracking down some of these issues.
It looks like I'm starting to settle into a pattern of end-of-week updates and patches. Unless there's a really critical problem then this feels like a good update rate. See you again next week.
Thank you everyone
Andy
